private void CreateEffect() { if (this.m_TargetPrefab == null) { return; } this.m_InstanceObj = NsEffectManager.CreateReplayEffect(this.m_TargetPrefab); NsEffectManager.PreloadResource(this.m_InstanceObj); }
void CreateEffect() { if (m_TargetPrefab == null) { return; } // Create from prefab. m_InstanceObj = NsEffectManager.CreateReplayEffect(m_TargetPrefab); NsEffectManager.PreloadResource(m_InstanceObj); }