示例#1
0
    private static void HandleBeauty(GameSession session)
    {
        MapPortal portal = MapEntityStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == 99); // unsure how the portalId is determined

        if (portal is null)
        {
            return;
        }

        session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id));
        NpcMetadata npcTarget = NpcMetadataStorage.GetNpcMetadata(session.Player.NpcTalk.Npc.Id);

        session.Player.ShopId = npcTarget.ShopId;

        switch (npcTarget.ShopId)
        {
        case 500:                                                                                  // Dr Dixon
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "face")); // unsure how these strings are determined
            break;

        case 501:     // Dr Zenko
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "skin"));
            break;

        case 504:     // Rosetta
        case 509:     //Lolly
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,style"));
            break;

        case 505:     // Ren
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "makeup"));
            break;

        case 506:     // Douglas
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "itemcolor"));
            break;

        case 507:     // Mirror
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "mirror"));
            break;

        case 508:     // Paulie
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,random"));
            break;

        case 510:     // Mino
            session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,styleSave"));
            break;
        }

        session.Send(UserMoveByPortalPacket.Move(session.Player.FieldPlayer, portal.Coord.ToFloat(), portal.Rotation.ToFloat()));
    }
示例#2
0
        private static void HandleRespond(GameSession session, PacketReader packet)
        {
            List <QuestStatus> npcQuests = new List <QuestStatus>();
            int objectId = packet.ReadInt();

            // Find if npc object id exists in field manager
            if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc))
            {
                return;
            }

            // Get all quests for this npc
            foreach (QuestStatus item in session.Player.QuestList.Where(x => !x.Completed))
            {
                if (npc.Value.Id == item.StartNpcId)
                {
                    npcQuests.Add(item);
                }
                if (item.Started && npc.Value.Id == item.CompleteNpcId && !npcQuests.Contains(item))
                {
                    npcQuests.Add(item);
                }
            }
            session.Player.NpcTalk = new NpcTalk(npc.Value, npcQuests);
            ScriptLoader scriptLoader = new ScriptLoader($"Npcs/{npc.Value.Id}", session);

            // If NPC is a shop, load and open the shop
            if (npc.Value.IsShop())
            {
                ShopHandler.HandleOpen(session, npc);
                return;
            }
            else if (npc.Value.IsBank())
            {
                session.Send(HomeBank.OpenBank());
                return;
            }
            else if (npc.Value.IsBeauty())
            {
                NpcMetadata npcTarget = NpcMetadataStorage.GetNpc(session.Player.NpcTalk.Npc.Id);
                if (npcTarget.ShopId == 507) // mirror
                {
                    session.Send(NpcTalkPacket.Respond(npc, NpcType.Default, DialogType.Beauty, 0));
                    HandleBeauty(session);
                    return;
                }

                session.Send(NpcTalkPacket.Respond(npc, NpcType.Default, DialogType.Beauty, 1));
                return;
            }

            // Check if npc has an exploration quest
            QuestHelper.UpdateExplorationQuest(session, npc.Value.Id.ToString(), "talk_in");

            // If npc has quests, send quests and talk option
            if (npcQuests.Count != 0)
            {
                session.Player.NpcTalk.ScriptId = 0;
                session.Send(QuestPacket.SendDialogQuest(objectId, npcQuests));
                session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk2, DialogType.TalkOption, session.Player.NpcTalk.ScriptId));
                return;
            }

            ScriptMetadata scriptMetadata = ScriptMetadataStorage.GetNpcScriptMetadata(npc.Value.Id);

            if (!scriptMetadata.Options.Exists(x => x.Type == ScriptType.Script))
            {
                return;
            }

            int firstScriptId = GetFirstScriptId(scriptLoader, scriptMetadata);

            session.Player.NpcTalk.ScriptId = firstScriptId;

            Option option = scriptMetadata.Options.First(x => x.Id == firstScriptId);

            DialogType dialogType = DialogType.None;

            if (option.Contents[0].Goto.Count == 0)
            {
                dialogType = DialogType.Close1;
            }
            else
            {
                dialogType = DialogType.CloseNextWithDistractor;
            }

            session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk3, dialogType, firstScriptId));

            // If npc has buttonset roulette, send roulette id 13.
            // TODO: Send the correct roulette id
            if (scriptMetadata.Options.Any(x => x.ButtonSet == "roulette"))
            {
                session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "RouletteDialog", "13"));
            }
        }
示例#3
0
    public void TalkFunction(GameSession session, int functionId, string function)
    {
        if (functionId == 0)
        {
            return;
        }

        List <ActionType> actions       = new();
        Script            npcScript     = ScriptLoader.GetScript($"Npcs/{Npc.Id}");
        DynValue          actionResults = npcScript?.RunFunction(function);

        if (actionResults == null)
        {
            return;
        }

        switch (actionResults.Type)
        {
        case DataType.Number:
            actions.Add((ActionType)actionResults.Number);
            break;

        case DataType.Tuple:
            foreach (DynValue value in actionResults.Tuple)
            {
                actions.Add((ActionType)value.Number);
            }

            break;

        default:
            return;
        }

        MapPortal portal = new();

        foreach (ActionType action in actions)
        {
            switch (action)
            {
            case ActionType.OpenWindow:
                DynValue windowResults = npcScript.RunFunction("actionWindow");
                session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, windowResults.Tuple[0].String, windowResults.Tuple[1].String));
                break;

            case ActionType.Portal:
                DynValue portalResults = npcScript.RunFunction("actionPortal");
                portal = MapEntityMetadataStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == portalResults.Number);
                if (portal is null)
                {
                    return;
                }

                session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id));
                break;

            case ActionType.ItemReward:
                DynValue itemResults = npcScript.RunFunction("actionItemReward");     // TODO: Support > 1 item
                Item     item        = new(id : (int)itemResults.Tuple[0].Number,
                                           amount : (int)itemResults.Tuple[2].Number,
                                           rarity : (int)itemResults.Tuple[1].Number);
                session.Player.Inventory.AddItem(session, item, true);
                session.Send(NpcTalkPacket.Action(action, "", "", 0, item));
                break;

            case ActionType.MoveMap:
                DynValue map = npcScript.RunFunction("actionMoveMap");

                int mapId    = (int)map.Tuple[0].Number;
                int portalId = (int)map.Tuple[1].Number;

                MapPortal portalDst = MapEntityMetadataStorage.GetPortals(mapId).FirstOrDefault(x => x.Id == portalId);
                if (portalDst is null)
                {
                    session.Player.Warp(mapId);
                    return;
                }

                session.Player.Warp(mapId, portalDst.Coord, portalDst.Rotation);
                break;
            }
        }

        // this needs to be sent after the UI window action
        if (actions.Contains(ActionType.Portal))
        {
            session.Player.Move(portal.Coord.ToFloat(), portal.Rotation.ToFloat());
        }
    }
示例#4
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            byte function = packet.ReadByte();

            switch (function)
            {
            case 0:     // Cancel
                return;

            case 1:
                int objectId = packet.ReadInt();
                if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc))
                {
                    return;     // Invalid NPC
                }
                session.Player.NpcTalk = npc;
                // If NPC is a shop, load and open the shop
                if (npc.Value.IsShop())
                {
                    ShopHandler.HandleOpen(session, npc);
                    return;
                }
                else if (npc.Value.IsBank())
                {
                    session.Send(HomeBank.OpenBank());
                    return;
                }
                else if (npc.Value.IsBeauty())
                {
                    session.Send(NpcTalkPacket.Respond(npc, NpcType.Default, DialogType.Beauty, 1));
                    return;
                }
                // Stellar Chest: 11004215
                session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk2, DialogType.TalkOption, 0));
                break;

            case 2:                                                                                                                 // Continue chat?
                int index = packet.ReadInt();                                                                                       // selection index

                if (session.Player.NpcTalk.Value.IsBeauty())                                                                        // This may need a cleaner method
                {
                    MapPortal portal = MapEntityStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == 99); // unsure how the portalId is determined
                    session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id));
                    NpcMetadata npcTarget = NpcMetadataStorage.GetNpc(session.Player.NpcTalk.Value.Id);

                    switch (npcTarget.ShopId)
                    {
                    case 500:                                                                                  // Dr Dixon
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "face")); // unsure how these strings are determined
                        break;

                    case 501:         // Dr Zenko
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "skin"));
                        break;

                    case 504:         // Rosetta
                    case 509:         //Lolly
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,style"));
                        break;

                    case 505:         // Ren
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "makeup"));
                        break;

                    case 506:         // Douglas
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "itemcolor"));
                        break;

                    case 507:         // Mirror
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "mirror"));
                        break;

                    case 508:         // Paulie
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,random"));
                        break;

                    case 510:         // Mino
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,styleSave"));
                        break;
                    }
                    session.Send(UserMoveByPortalPacket.Move(session, portal.Coord.ToFloat(), portal.Rotation.ToFloat()));
                }
                session.Send(NpcTalkPacket.Close());
                session.Player.NpcTalk = null;
                break;
            }
        }