public async Task<HookResult> TalkTrefor(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_trefor")) { npc.FinishQuest(this.Id, "talk_trefor"); if(!npc.Player.Skills.Has(SkillId.Smash, SkillRank.Novice)) npc.Player.Skills.Give(SkillId.Smash, SkillRank.Novice); npc.Msg("Welcome, I am Trefor, the guard.<br/>Someone from the town went into Alby Dungeon a while ago, but hasn't returned yet.<br/>I wish I could go there myself, but I can't leave my post. I'd really appreciate it if you can go and look for in Alby Dungeon."); npc.Msg("Since the dungeon is a dangerous place to be in, I'll teach you a skill that will help you in an emergency situation.<br/>It's called the Smash skill. If you use it, you can knock down a monster with a single blow!<br/>It is also highly effective when you sneak up on a target and deliver the blow without warning."); npc.Msg("Against monsters that are using the Defense skill,<br/>Smash will be the only way to penetrate that skill and deliver a killer blow."); npc.Msg("However... looking at the way you're holding your sword, I'm not sure if you are up to the task.<br/>Let me test your skills first. Do you see those brown foxes wandering in front of me?<br/>They're quite a nuisance, praying on those roosters in town.<br/>I want you to go and hunt 5 Young Brown Foxes right now."); npc.Msg("Foxes use the Defense Skill a lot, and as I told you before, regular attacks do not work against defending targets.<br/>That's then the Smash skill comes in handy.<br/><br/>Watch how I do it, and try picking up the important parts so you can use it too.<br/>You don't need to overstrain yourself by going for the Brown Foxes. Young Brown Foxes will do just fine.", npc.Movie("skillbar_guide_us.wmv", 500, 300), npc.Button("Continue")); await npc.Select(); npc.Close2(); var scene = new Cutscene("tuto_smash", npc.Player); scene.AddActor("me", npc.Player); scene.AddActor("#trefor", npc.NPC); scene.AddActor("#brownfox", 50001); scene.Play(); return HookResult.End; } else if(npc.QuestActive(this.Id, "talk_trefor2")) { npc.FinishQuest(this.Id, "talk_trefor2"); npc.Msg("Good, I see that you're getting the hang of it.<br/>Well, I was able to do that when I was 8, but whatever...<br/>It is now time for you to go and search for the missing Villager."); npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128)); npc.GiveItem(63180, 1); return HookResult.Break; } else if(npc.QuestActive(this.Id, "talk_trefor3")) { npc.FinishQuest(this.Id, "talk_trefor3"); npc.Msg("You did it! Good job.<br/>Good thing I asked for your help.<br/>For your great work, I will now teach you how to properly use the Smash skill.<br/>If you open your Skill window and press the 'LEARN' button, you will be able to use a more powerful Smash skill.<br/>I can always use some help here, so drop by often, okay?"); if(npc.Player.Skills.Is(SkillId.Smash, SkillRank.Novice)) npc.Player.Skills.Train(SkillId.Smash, 1); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> TalkTrefor(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_trefor")) { npc.FinishQuest(this.Id, "talk_trefor"); npc.Player.Skills.Give(SkillId.Smash, SkillRank.Novice); npc.Msg("Welcome, I am Trefor, the guard.<br/>Someone from the town went into Alby Dungeon a while ago, but hasn't returned yet.<br/>I wish I could go there myself, but I can't leave my post. I'd really appreciate it if you can go and look for in Alby Dungeon."); npc.Msg("Since the dungeon is a dangerous place to be in, I'll teach you a skill that will help you in an emergency situation.<br/>It's called the Smash skill. If you use it, you can knock down a monster with a single blow!<br/>It is also highly effective when you sneak up on a target and deliver the blow without warning."); npc.Msg("Against monsters that are using the Defense skill,<br/>Smash will be the only way to penetrate that skill and deliver a killer blow."); npc.Msg("However... looking at the way you're holding your sword, I'm not sure if you are up to the task.<br/>Let me test your skills first. Do you see those brown foxes wandering in front of me?<br/>They're quite a nuisance, praying on those roosters in town.<br/>I want you to go and hunt 5 Young Brown Foxes right now."); npc.Msg("Foxes use the Defense Skill a lot, and as I told you before, regular attacks do not work against defending targets.<br/>That's then the Smash skill comes in handy.<br/><br/>Watch how I do it, and try picking up the important parts so you can use it too.<br/>You don't need to overstrain yourself by going for the Brown Foxes. Young Brown Foxes will do just fine.", npc.Movie("skillbar_guide_us.wmv", 500, 300), npc.Button("Continue")); await npc.Select(); npc.Close2(); var scene = new Cutscene("tuto_smash", npc.Player); scene.AddActor("me", npc.Player); scene.AddActor("#trefor", npc.NPC); scene.AddActor("#brownfox", 50001); scene.Play(); return(HookResult.End); } else if (npc.QuestActive(this.Id, "talk_trefor2")) { npc.FinishQuest(this.Id, "talk_trefor2"); npc.Msg("Good, I see that you're getting the hang of it.<br/>Well, I was able to do that when I was 8, but whatever...<br/>It is now time for you to go and search for the missing Villager."); npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128)); npc.GiveItem(63180, 1); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk_trefor3")) { npc.FinishQuest(this.Id, "talk_trefor3"); npc.Msg("You did it! Good job.<br/>Good thing I asked for your help.<br/>For your great work, I will now teach you how to properly use the Smash skill.<br/>If you open your Skill window and press the 'LEARN' button, you will be able to use a more powerful Smash skill.<br/>I can always use some help here, so drop by often, okay?"); if (npc.Player.Skills.Is(SkillId.Smash, SkillRank.Novice)) { npc.Player.Skills.Train(SkillId.Smash, 1); } return(HookResult.Break); } return(HookResult.Continue); }