public static void ExpPatch3(ref Upgradeable __instance, ref int count)
 {
     if (__instance.GetType() == typeof(Character))
     {
         Character c = __instance as Character;
         if (c.Level != cacheCharacterLevel && (fixInTeamExp.Value || !Game.Teammates.Contains(c.Id)))
         {
             // 队伍没有,或者在队成长开启
             int            num3           = c.Level - cacheCharacterLevel;
             NpcGrowingItem npcGrowingItem = Game.Data.Get <NpcGrowingItem>(c.Id);
             if (npcGrowingItem != null)
             {
                 int num4 = (Game.PlayData.Difficulty == GameDifficulty.Master) ? 2 : 1;
                 foreach (KeyValuePair <CharacterProperty, int> keyValuePair in npcGrowingItem.Property)
                 {
                     if (keyValuePair.Value > 0)
                     {
                         c.AddProperty(keyValuePair.Key, keyValuePair.Value * num3 * num4, false);
                     }
                 }
             }
         }
     }
 }
        public static bool ExpPatch1(ref NpcExpEventHandler __instance, NpcExpEventArgs e)
        {
            var t             = Traverse.Create(__instance);
            var characterList = t.Field("characterList").GetValue <List <Character> >();
            var playData      = t.Field("playData").GetValue <GameData>();
            var dataManager   = t.Field("dataManager").GetValue <IDataProvider>();

            if (e.Exp > 0)
            {
                if (!characterList.HasData())
                {
                    return(false);
                }
                GameDifficulty difficulty = playData.Difficulty;
                List <string>  list       = new List <string>();
                foreach (Character character in characterList)
                {
                    if (!Game.Teammates.Contains(character.Id))
                    {
                        NpcGrowingItem npcGrowingItem = dataManager.Get <NpcGrowingItem>(character.Id);
                        if (npcGrowingItem != null)
                        {
                            //float expPercentage = __instance.GetExpPercentage(npcGrowingItem.ExpPercentage, difficulty, npcGrowingItem.ManualLearnTalent);
                            float expPercentage = t.Method("GetExpPercentage", npcGrowingItem.ExpPercentage, difficulty, npcGrowingItem.ManualLearnTalent).GetValue <float>();
                            int   count         = Mathf.RoundToInt((float)e.Exp * expPercentage);
                            if (character.Level >= npcGrowingItem.MaxLevel)
                            {
                                list.Add(character.Id);
                            }
                            else
                            {
                                int dLevel = character.Level;
                                character.AddExp(count, false, false);
                                dLevel = character.Level - dLevel;
                                if (dLevel > 0 && npcGrowingItem.ManualLearnTalent == 0)
                                {
                                    for (int i = 0; i < dLevel; i++)
                                    {
                                        t.Method("LearnTalent", character).GetValue();// __instance.LearnTalent(character);
                                    }
                                }
                            }
                        }
                    }
                }
                if (list.HasData())
                {
                    using (List <string> .Enumerator enumerator2 = list.GetEnumerator())
                    {
                        while (enumerator2.MoveNext())
                        {
                            string id  = enumerator2.Current;
                            int    num = characterList.FindIndex((Character c) => c.Id == id);
                            if (num != -1)
                            {
                                characterList.RemoveAt(num);
                            }
                        }
                    }
                }
            }
            return(false);
        }