private void run_npc(NpcData data) { List <NpcDropGroup> items = data.GetDropGroups(); if (items == null) { return; } // NpcDropGroup item; decimal sum = 0m; bool has_changes = false; int c = items.Count; for (int i = 0; i < c; i++) { item = items[i]; if (item.GetSum(ref sum)) { item.BalanceRemainders(ref sum); has_changes = true; count++; } Total++; } // if (has_changes) { data.SetDropGroups(items); NpcMgr.HasChanges = true; } }
private void saveDropGroups(NpcData data) { GroupPanel panel; List <NpcDropGroup> drop_groups = new List <NpcDropGroup>(); int c = lstDropGroups.Children.Count; for (int i = 0; i < c; i++) { panel = (GroupPanel)lstDropGroups.Children[i]; drop_groups.Add(panel.Write()); } data.SetDropGroups(drop_groups); }
private void run_npc(NpcData data) { if (data.AdjustRates(exp_f, sp_f, ref exp_count, ref sp_count)) { npc_mgr.HasChanges = true; } // if (adena_f == 1f) { return; } // bool has_changes = false; List <NpcDropGroup> items = data.GetDropGroups(); if (items == null) { return; } // int c = items.Count; for (int i = 0; i < c; i++) { if (items[i].AdjustRates(adena_f, true, true, ref adena_count)) { has_changes = true; } } // if (has_changes) { data.SetDropGroups(items); npc_mgr.HasChanges = true; } }