private void SaveNeededTokens(NpcConversationStaticData.DialogText p_dialogStaticData) { if (p_dialogStaticData.m_conditions != null) { for (Int32 i = 0; i < p_dialogStaticData.m_conditions.Length; i++) { SaveNeededTokens(p_dialogStaticData.m_conditions[i]); } } }
public DialogText(NpcConversationStaticData.DialogText p_textData) { m_staticData = p_textData; }