private static void UseGrenade(List<Item> inventory, string itemName, NpcAndPc monster) { monster.HitPoints -= 200; inventory[inventory.FindIndex(p => p.ItemName.ToUpper().Equals(itemName))].ItemQuantity--; WriteLine(monster.Name + " gets hit for 200 points of damage."); WriteLine(monster.Name + " has " + monster.HitPoints + " HP left."); }
public override void Attack(NpcAndPc hero) { hero.HitPoints -= Weapon.Damage; }
private static void UsePotion(List<Item> inventory, string itemName, NpcAndPc hero) { hero.HitPoints += 50; inventory[inventory.FindIndex(p => p.ItemName.ToUpper().Equals(itemName))].ItemQuantity--; WriteLine("You gain 50 HP."); }
public override void Attack(NpcAndPc monster) { monster.HitPoints -= Weapon.Damage; }