/// <summary> /// 生成所有员工 /// </summary> /// <param name="itemData"></param> public void CreateAllWorker(StoryInfoDetailsBean itemData) { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); List <CharacterBean> listCharacterData = gameData.listWorkerCharacter; if (CheckUtil.ListIsNull(listCharacterData)) { return; } if (itemData.horizontal == 0) { itemData.horizontal = 1; } int horizontalNumber = listCharacterData.Count / itemData.horizontal; int tempHorizontalNumber = 0; for (int i = 0; i < listCharacterData.Count; i++) { CharacterBean characterData = listCharacterData[i]; GameObject objNpcModel = StoryInfoHandler.Instance.manager.objNpcModel; GameObject objNpc = Instantiate(transform.gameObject, objNpcModel); int tempHorizontal = i / horizontalNumber; if (tempHorizontalNumber >= horizontalNumber) { tempHorizontalNumber = 0; } float positionX = itemData.position_x + tempHorizontalNumber * itemData.offset_x; float positionY = itemData.position_y + tempHorizontal * itemData.offset_y; tempHorizontalNumber++; objNpc.transform.localPosition = new Vector3(positionX, positionY); NpcAIStoryCpt aiNpc = objNpc.GetComponent <NpcAIStoryCpt>(); //设置编号 objNpc.name = "character_" + (i + 1001); aiNpc.SetCharacterData(characterData); aiNpc.SetCharacterFace(itemData.face); listNpcObj.Add(objNpc); } }