public static void Initialize(NovelMateContext context) { context.Database.EnsureCreated(); if (context.StoryNodes.Any()) { return; // Database has already been seeded } Guid newGuid = Guid.NewGuid(); // Add dummy story nodes var storyNodes = new StoryNode[] { new StoryNode { UserId = newGuid, Name = "Chapter 1", Content = "Some RTF content 1 ", CreatedAt = DateTime.Now, ModifiedAt = DateTime.Now }, new StoryNode { UserId = newGuid, Name = "Chapter 2", Content = "Some RTF content 2", CreatedAt = DateTime.Now, ModifiedAt = DateTime.Now }, new StoryNode { UserId = newGuid, Name = "Chapter 3", Content = "Some RTF content 3", CreatedAt = DateTime.Now, ModifiedAt = DateTime.Now }, new StoryNode { UserId = newGuid, Name = "Chapter 4", Content = "Some RTF content 4", CreatedAt = DateTime.Now, ModifiedAt = DateTime.Now }, new StoryNode { UserId = newGuid, Name = "Chapter 5", Content = "Some RTF content 5", CreatedAt = DateTime.Now, ModifiedAt = DateTime.Now } }; foreach (StoryNode n in storyNodes) { context.StoryNodes.Add(n); } context.SaveChanges(); }
public StoryNodesController(NovelMateContext context) { _context = context; }
public Testing(NovelMateContext context) { _context = context; }