示例#1
0
    IEnumerator Run()
    {
        while (true)
        {
            currentItem = contents[0];
            contents.RemoveAt(0);

            txtNoti.text        = currentItem.content;
            txtNoti.color       = cTexts[(int)currentItem.type];
            imgBackground.color = cBackgrounds[(int)currentItem.type];

            gameObject.SetActive(true);

            yield return(new WaitForSeconds(timeDelay + (currentItem.content.Length / 15)));

            if (contents.Count <= 0)
            {
                isActive = false;
                anim.Play("Hide");
                yield return(new WaitForSeconds(1f));

                gameObject.SetActive(false);
                break;
            }
        }
    }
示例#2
0
 public void Show(NotifyItemData item)
 {
     if (gameObject.activeSelf)
     {
         if (!currentItem.content.Equals(item.content))
         {
             contents.Add(item);
         }
     }
     else
     {
         gameObject.SetActive(true);
         contents.Add(item);
         isActive = true;
         StartCoroutine(Run());
     }
 }