示例#1
0
    void SurvivalTankDeath(AccountData acc, AccountData enemy, Battle battle)
    {
        enemy.order = battle.GetALLTanks().Count;

        battle.RemoveTank(enemy.account);
        //发给单个人的战斗数据
        NotifyBattleEnd notifyEnd = new NotifyBattleEnd();

        TankKillData kill = new TankKillData();

        kill.account    = enemy.account;
        kill.kill       = enemy.killCount;
        kill.deathCount = enemy.deathCount;
        kill.hurt       = enemy.hurt;
        kill.order      = enemy.order;
        notifyEnd.data  = kill;

        NetworkManager.Send <NotifyBattleEnd>(enemy.token, (int)MsgID.NotifyBattleEnd, notifyEnd);

        enemy.killCount  = 0;
        enemy.deathCount = 0;
        enemy.hurt       = 0;
        enemy.order      = -1;

        //游戏结束
        if (battle.GetALLTanks().Count == 1)
        {
            NotifyBattleEnd notifyEnd2 = new NotifyBattleEnd();


            TankKillData kill2 = new TankKillData();
            kill2.account    = acc.account;
            kill2.kill       = acc.killCount;
            kill2.deathCount = acc.deathCount;
            kill2.hurt       = acc.hurt;
            kill2.order      = 1;
            notifyEnd2.data  = kill2;

            NetworkManager.Send <NotifyBattleEnd>(acc.token, (int)MsgID.NotifyBattleEnd, notifyEnd2);

            enemy.killCount  = 0;
            enemy.deathCount = 0;
            enemy.hurt       = 0;
            enemy.order      = -1;
        }
    }
示例#2
0
    private void OnNotifyBattleEnd(SocketModel model)
    {
        NotifyBattleEnd notify = SerializeUtil.Deserialize <NotifyBattleEnd>(model.message);

        UIManager.instance.Open <BattleEndWindow>().Init(notify.data);
    }