public void postBattleActions() { cameraLocked = false; timeMultiplier = 1; canCheckpoint = true; Vector3 pos = currentBattleState.winningEntity.gameObject.transform.position; if (currentBattleState.winningEntity.isPlayer) { notificationHandler.AddBattleWonNotification(playerFlag); StartCoroutine(spawnHunters(currentBattleState.winningEntity.transform.position)); } else { notificationHandler.AddBattleLostNotification(enemyFlag); } }