public IEnumerator NotificationHud_ShowSeveralNotifications() { var controller = new NotificationHUDController(); Notification.Model model = new Notification.Model() { type = NotificationFactory.Type.GENERIC, message = "text", timer = -1, scene = "" }; controller.ShowNotification(model); Notification.Model model2 = new Notification.Model() { type = NotificationFactory.Type.SCRIPTING_ERROR, message = "text", timer = -1, scene = "" }; controller.ShowNotification(model2); yield return(null); Notification[] notifications = GameObject.FindObjectsOfType <Notification>(); Assert.AreEqual(2, notifications.Length); }
public void ShowNotification(Notification.Model notification) { if (!allowNotifications) { return; } controller?.ShowNotification(notification); }
public void ShowWelcomeNotification() { if (disableWelcomeNotification) { return; } //TODO(Brian): This should be triggered entirely by kernel string notificationText = $"Welcome, {UserProfile.GetOwnUserProfile().userName}!"; Vector2Int currentCoords = CommonScriptableObjects.playerCoords.Get(); string parcelName = MinimapMetadata.GetMetadata().GetSceneInfo(currentCoords.x, currentCoords.y)?.name; if (!string.IsNullOrEmpty(parcelName)) { notificationText += $" You are in {parcelName} {currentCoords.x}, {currentCoords.y}"; } Notification.Model model = new Notification.Model() { message = notificationText, scene = "", type = NotificationFactory.Type.GENERIC_WITHOUT_BUTTON, timer = NOTIFICATION_DURATION }; controller.ShowNotification(model); }
public IEnumerator NotificationHud_ShowTimedNotification() { var controller = new NotificationHUDController(); Notification.Model model = new Notification.Model() { type = NotificationFactory.Type.GENERIC, message = "text", timer = 3, scene = "" }; controller.ShowNotification(model); yield return(null); Notification[] notifications = GameObject.FindObjectsOfType <Notification>(); Assert.AreEqual(notifications.Length, 1); Assert.AreEqual(controller.model.notifications.Count, 1); yield return(new WaitForSeconds(4)); notifications = GameObject.FindObjectsOfType <Notification>(); Assert.AreEqual(notifications.Length, 0); Assert.AreEqual(controller.model.notifications.Count, 0); }
public IEnumerator NotificationHud_ShowNotification() { var controller = new NotificationHUDController(); Notification.Model model = new Notification.Model() { type = NotificationFactory.Type.GENERIC, message = "text", timer = -1, scene = "" }; controller.ShowNotification(model); yield return(null); Notification[] notifications = GameObject.FindObjectsOfType <Notification>(); Assert.AreEqual(notifications.Length, 1); Notification n = notifications[0]; Assert.AreEqual(n.model.type, model.type); Assert.AreEqual(n.model.message, model.message); Assert.AreEqual(n.model.timer, model.timer); Assert.AreEqual(n.model.scene, model.scene); }
public void ShowNotification(Notification.Model notification) { controller?.ShowNotification(notification); }