public void SelectedDialogue(int choice) { switch (choice) { case 1: if (!classActivityController.HasEvent() || (classActivityController.HasEvent() && classActivityController.HasFinishEvent())) { SwitchScene.Instance.DisplaySaving(true); } else { menuController.Close(GameManager.Instance.CurrentGameScene); notificationController.HasEventToFinish(); } break; case 2: menuController.Close(GameManager.Instance.CurrentGameScene); break; } }