public static void OnLoaded() { if (Player.ChampionName != "LeeSin") { return; } MenuConfig.OnLoad(); Q = new Spell(SpellSlot.Q, 1050); W = new Spell(SpellSlot.W, 700); E = new Spell(SpellSlot.E, 350); R = new Spell(SpellSlot.R, 375); _flashSlot = ObjectManager.Player.GetSpellSlot("summonerflash"); foreach (var spell in Player.Spellbook.Spells.Where(spell => spell.Name.ToLower().Contains("smite"))) { Smite = spell.Slot; } Notifciations.Messages(); Misc.VersionCheck.UpdateCheck(); Q.SetSkillshot(0.25f, 58f, 1800f, true, LeagueSharp.Common.SkillshotType.SkillshotLine); Game.OnUpdate += OnUpdate.OnUpdated; Drawing.OnDraw += OnInsec.OnDraw; Drawing.OnDraw += OnJungle.OnCamps; Drawing.OnDraw += OnChamp.OnSpells; GameObject.OnCreate += EventHandler.OnCreate; Obj_AI_Base.OnProcessSpellCast += EventHandler.OnSpellcast; Spellbook.OnCastSpell += EventHandler.OnSpell; Game.OnWndProc += EventHandler.OnWndProc; // Obj_AI_Base.OnDoCast += EventHandler.OnDoCast; }
public static void OnLoaded() { if (Player.ChampionName != "LeeSin") { return; } MenuConfig.OnLoad(); Q = new Spell(SpellSlot.Q, 1050); W = new Spell(SpellSlot.W, 700); E = new Spell(SpellSlot.E, 350); R = new Spell(SpellSlot.R, 375); Rnormal = new Spell(SpellSlot.R, 700); FlashSlot = ObjectManager.Player.GetSpellSlot("summonerflash"); Rnormal.SetSkillshot(0f, 70f, 1500f, false, (LeagueSharp.Common.SkillshotType)SkillshotType.SkillshotLine); PredictionRnormal = new SebbyLib.Prediction.PredictionInput { Aoe = true, Collision = false, Speed = Rnormal.Speed, Delay = Rnormal.Delay, Range = Rnormal.Range, Radius = Rnormal.Width, Type = SebbyLib.Prediction.SkillshotType.SkillshotLine }; foreach (var spell in Player.Spellbook.Spells.Where(spell => spell.Name.ToLower().Contains("smite"))) { Smite = spell.Slot; } Notifciations.Messages(); Misc.VersionCheck.UpdateCheck(); Q.SetSkillshot(0.25f, 58f, 1800f, true, LeagueSharp.Common.SkillshotType.SkillshotLine); Game.OnUpdate += OnUpdate.OnUpdated; Drawing.OnDraw += OnInsec.OnDraw; Drawing.OnDraw += OnJungle.OnCamps; Drawing.OnDraw += OnChamp.OnSpells; GameObject.OnCreate += EventHandler.OnCreate; Obj_AI_Base.OnProcessSpellCast += EventHandler.OnSpellcast; Spellbook.OnCastSpell += EventHandler.OnSpell; Game.OnWndProc += EventHandler.OnWndProc; // Obj_AI_Base.OnDoCast += EventHandler.OnDoCast; }