示例#1
0
 public void AddRPCNote(NoteObject noteObject)
 {
     //noteObject.transform.position = PositionNote(NotesHold.Count);
     //noteObject.transform.rotation = transform.rotation;
     NotesHold.Add(noteObject);
     noteObject.transform.SetParent(rail.transform);
 }
示例#2
0
 public override void HandleNewNote(NoteObject noteObject, Note note)
 {
     noteObject.transform.position = PositionNote(NotesHold.Count);
     noteObject.transform.rotation = transform.rotation;
     noteObject.transform.SetParent(rail.transform);
     noteObject.note = note;
     while (NotesHold.Count >= maxNotes)
     {
         NoteObject n = NotesHold[0];
         NotesHold.RemoveAt(0);
         n.gameObject.SetActive(false);
         n.GetComponent <PhotonView>().RPC("RemoveToSpwaner", PhotonTargets.Others, 0);
         PhotonView photonView = n.GetComponent <PhotonView>();
         if (!photonView.isMine)
         {
             photonView.GetComponent <PhotonNoteSynchro>().TransferOwnership();
         }
         PhotonNetwork.Destroy(photonView);
     }
     noteObject.GetComponent <PhotonView>().RPC("AddToSpwaner", PhotonTargets.Others);
     NotesHold.Add(noteObject);
 }