示例#1
0
    void OnMouseDown()
    {
        //print("Test");

        Vector3 screenPoint = Camera.main.WorldToScreenPoint(this.transform.position);

        //Vector3 offset = this.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));



        // Create new box in front of user
        //GameObject newBox = Instantiate(note, new Vector3(0, 0, 0), Quaternion.identity, canvas.transform);
        //GameObject newMenu = Instantiate(menu, new Vector3(0, 0, 0), Quaternion.identity, newBox.transform);
        ////newMenu.SetActive(false);

        //newBox.transform.position = canvas.transform.position;
        //newBox.transform.rotation = canvas.transform.rotation;
        //newBox.transform.localScale = new Vector3(1, 1, 1);

        //newMenu.transform.position = newBox.transform.position;
        //newMenu.transform.rotation = newBox.transform.rotation;
        //newMenu.transform.localScale = new Vector3(30, 30, 30);

        //newMenu.transform.position = new Vector3(newMenu.transform.position.x - 2, newMenu.transform.position.y, 10);

        //noteManager.CreateNote(newBox);
        noteManager.CreateNote(new Vector3(0, 0, 0), "choosing-the-type");
    }
示例#2
0
        public ActionResult Insert(string title, string contents)
        {
            int noteId = NoteManager.CreateNote(title, contents);

            return(RedirectToAction("Detail", new { id = noteId }));
        }