void instantiateNotes() { foreach (NoteAttributes NA in myNoteContainer.notes) { NoteHelper.NoteToObject(NA); } }
public void createNote() { GameObject listObject = GameObject.Find("soundManager"); NoteAttributes NA = new NoteAttributes(); NA.spawnTick = soundSource.timeSamples; NA.speed = 1.0f; NA.myNoteType = noteType.Tap; GameObject newNote = NoteHelper.NoteToObject(NA); newNote.tag = "note"; newNote.transform.position = new Vector2(0, 0); newNote.transform.localPosition = Vector2.zero; }