public void Pack(BinaryWriter writer) { writer.Write((uint)SkillUsed); NotSalvagable.Pack(writer); SalvageResults.Pack(writer); writer.Write(AugBonus); }
public void Unpack(BinaryReader reader) { SkillUsed = (SkillID)reader.ReadUInt32(); NotSalvagable.Unpack(reader); SalvageResults.Unpack(reader); AugBonus = reader.ReadInt32(); }