private void FirstPosi() { North.SetActive(false); North_Open.SetActive(false); East.SetActive(false); South.SetActive(false); West.SetActive(false); Desk.gameObject.SetActive(false); Desk_Left.gameObject.SetActive(false); Desk_Right.gameObject.SetActive(false); }
private void Desk_Click() { if (North.activeSelf == true) { North.SetActive(false); North_Open.SetActive(true); } else if (North_Open.activeSelf == true) { if (itemgetcs.getitem_diy.gameObject.activeSelf && !itemgetcs.getitem_note.gameObject.activeSelf) { itemgetcs.getitem_note.gameObject.SetActive(true); } else { North.SetActive(true); North_Open.SetActive(false); } } }