private bool IsSixSocketItem(NormalInventoryItem inventoryItem) { if (inventoryItem == null || inventoryItem.Address == 0x0) { return(false); } var item = inventoryItem.Item; if (item == null || item.Address == 0x0) { return(false); } if (!item.HasComponent <Sockets>()) { return(false); } var sockets = item.GetComponent <Sockets>(); if (sockets == null || sockets.Address == 0x0) { return(false); } return(sockets.NumberOfSockets >= 6); }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var mods = item.GetComponent <Mods>(); Rarity = mods.ItemRarity; BIdentified = mods.Identified; ItemLevel = mods.ItemLevel; var quality = item.GetComponent <Quality>(); ItemQuality = quality.ItemQuality; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; if (item.HasComponent <PoeHUD.Poe.Components.Map>()) { MapTier = item.GetComponent <PoeHUD.Poe.Components.Map>().Tier; } else { MapTier = 0; } }
public static Composite IdentifyUniquesInPlayerInventory() { // Until_x_ return success . Watch out in priorityselectors return(new Inverter(new UntilFailure( new Sequence( OpenStash(), new Action(delegate { var ret = TryGetDataForUnidUniqueInInventory(); if (ret.Item1 == false) { WillBot.LogMessageCombo("Unable to find more unique items to identify"); return RunStatus.Failure; } tempUniqueItemInInventory = ret.Item3; return RunStatus.Success; }), MapPrepBehavior.ApplyCurrencyItemToItem(() => ItemStrings.ScrollOfWisdom, () => tempUniqueItemInInventory.GetClientRect()), new Action(delegate { Thread.Sleep(300); return RunStatus.Success; }) ) ))); }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { InventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var baseComponent = item.GetComponent <Base>(); isElder = baseComponent.isElder; isShaper = baseComponent.isShaper; var mods = item.GetComponent <Mods>(); Rarity = mods?.ItemRarity ?? ItemRarity.Normal; BIdentified = mods?.Identified ?? true; ItemLevel = mods?.ItemLevel ?? 0; isFractured = mods?.HaveFractured ?? false; var quality = item.GetComponent <Quality>(); ItemQuality = quality?.ItemQuality ?? 0; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; MapTier = item.HasComponent <Map>() ? item.GetComponent <Map>().Tier : 0; clientRect = InventoryItem.GetClientRect().Center; var sockets = item.GetComponent <Sockets>(); if (sockets != null) { NumberOfSockets = sockets.NumberOfSockets; LargestLinkSize = sockets.LargestLinkSize; } }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var baseComponent = item.GetComponent <Base>(); isElder = baseComponent.isElder; isShaper = baseComponent.isShaper; var mods = item.GetComponent <Mods>(); Rarity = mods?.ItemRarity ?? ItemRarity.Normal; BIdentified = mods?.Identified ?? true; ItemLevel = mods?.ItemLevel ?? 0; isFractured = mods?.HaveFractured ?? false; ItemMods = mods?.ItemMods; UniqueName = mods?.UniqueName; var quality = item.GetComponent <Quality>(); ItemQuality = quality?.ItemQuality ?? 0; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; MapTier = item.HasComponent <Map>() ? item.GetComponent <Map>().Tier : 0; clientRect = _inventoryItem.GetClientRect().Center; }
public ItemDetails(NormalInventoryItem Item, Entity Entity) { this.Item = Item; this.Entity = Entity; ActiveWarnings = new List <StyledText>(); Update(); }
public UniqueItemFilter( GameController gameController, NormalInventoryItem normalInventoryItem, INinjaProvider ninjaProvider) : base(gameController, normalInventoryItem) { _ninjaProvider = ninjaProvider; }
public DivCardsFilter( GameController gameController, NormalInventoryItem normalInventoryItem, IDivCardsProvider divCardsProvider) : base(gameController, normalInventoryItem) { _divCardsProvider = divCardsProvider; }
private void DrawBorder(NormalInventoryItem inventoryItem) { var rect = inventoryItem.GetClientRect(); var borderColor = Settings.BorderColor.Value; var borderWidth = Settings.BorderWidth.Value; Graphics.DrawFrame(rect, borderColor, borderWidth); }
public VendorForScrolls( GameController gameController, NormalInventoryItem normalInventoryItem, bool vendorTransmutes, bool vendorScraps) : base( gameController, normalInventoryItem) { _vendorTransmutes = vendorTransmutes; _vendorScraps = vendorScraps; }
public static bool IsCrItem(NormalInventoryItem item) { var parsedItem = new SellitItem(item, GameController.Files); bool isCorrectILvl = parsedItem.ItemLevel >= 60 && parsedItem.ItemLevel <= 74; bool isCorrectItemType = parsedItem.IsArmour || parsedItem.IsWeapon || parsedItem.IsAmulet || parsedItem.IsRing; bool isRare = parsedItem.Rarity == ItemRarity.Rare; bool isUnidentified = parsedItem.IsIdentified == false; return(isCorrectILvl && isCorrectItemType && isRare && isUnidentified); }
private string GetImagePath(string metadata, NormalInventoryItem invItem) { metadata = metadata.Replace(".dds", ".png"); var url = $"http://webcdn.pathofexile.com/image/{metadata}"; var metadataPath = metadata.Replace('/', '\\'); var fullPath = $"{DirectoryFullName}\\images\\{metadataPath}"; /////////////////////////// Yucky Map bits /////////////////////////////// if (invItem.Item.HasComponent <Map>()) { var isShapedMap = 0; var mapTier = invItem.Item.GetComponent <Map>().Tier; foreach (var itemList in invItem.Item.GetComponent <Mods>().ItemMods) { if (!itemList.RawName.Contains("MapShaped")) { continue; } isShapedMap = 1; mapTier += 5; } url = $"http://webcdn.pathofexile.com/image/{metadata}?mn=1&mr={isShapedMap}&mt={mapTier}"; fullPath = $"{DirectoryFullName}\\images\\{metadataPath.Replace(".png", "")}_{mapTier}_{isShapedMap}.png"; } // if (File.Exists(fullPath)) { if (_initializedImageList.All(x => x != fullPath)) { Graphics.InitImage($"{fullPath}", false); _initializedImageList.Add(fullPath); } return(fullPath); } var path = fullPath.Substring(0, fullPath.LastIndexOf('\\')); Directory.CreateDirectory(path); using (var client = new WebClient()) { client.DownloadFile(new Uri(url), fullPath); } if (_initializedImageList.All(x => x != fullPath)) { Graphics.InitImage($"{fullPath}", false); _initializedImageList.Add(fullPath); } return(fullPath); }
public void ClickOnItemWShift(NormalInventoryItem item) { _clickWindowOffset = GameController.Window.GetWindowRectangle().TopLeft; var cellWOff = item.GetClientRect().Center + _clickWindowOffset; Keyboard.KeyDown(Keys.LControlKey); Thread.Sleep(INPUT_DELAY); Mouse.SetCursorPosAndLeftClick(cellWOff, Settings.ExtraDelay); Thread.Sleep(INPUT_DELAY); Keyboard.KeyUp(Keys.LControlKey); }
public Actions Evaluate(NormalInventoryItem normalInventoryItem) { try { #region keep invalid items var item = normalInventoryItem?.Item; if (item == null || item.Address == 0 || !item.IsValid || !item.HasComponent <Base>()) { return(Actions.Keep); } #endregion #region div cards if (item.Path.StartsWith(@"Metadata/Items/DivinationCards/DivinationCard")) { return(new DivCardsFilter(_gameController, normalInventoryItem, _divCardsProvider).Evaluate()); } #endregion #region vendor rares with broken ItemMods if (item.GetComponent <Mods>()?.ItemMods == null) { if (item?.GetComponent <Mods>()?.ItemRarity == ItemRarity.Rare) { return(Actions.Vendor); } if (_bypassBrokenItemMods && item?.GetComponent <Mods>()?.ItemRarity == ItemRarity.Unique) { return(Actions.Vendor); } } #endregion List <IEvaluate> filters; if (item.HasComponent <Mods>()) { filters = new List <IEvaluate>(); << << << < HEAD << << << < HEAD if (!_vendorInfluenced) { filters.Add(new InfluenceFilter(_gameController, normalInventoryItem)); } filters.Add(new FlaskFilter(_gameController, normalInventoryItem));
protected AbstractBasicItem( GameController gameController, NormalInventoryItem normalInventoryItem) { Random = new Random(); GameController = gameController; NormalInventoryItem = normalInventoryItem; Item = normalInventoryItem.Item; BaseItemType = GameController.Files.BaseItemTypes.Translate(normalInventoryItem.Item.Path); ItemBaseComponent = Item.GetComponent<Base>(); if (!Item.HasComponent<Mods>()) return; ItemModsComponent = Item.GetComponent<Mods>(); }
private bool CheckIgnoreCells(NormalInventoryItem inventItem) { var inventPosX = inventItem.InventPosX; var inventPosY = inventItem.InventPosY; if (inventPosX < 0 || inventPosX >= 12) { return(true); } if (inventPosY < 0 || inventPosY >= 5) { return(true); } return(Settings.IgnoredCells[inventPosY, inventPosX] != 0); //No need to check all item size }
public RarityContainer ConvertItemToContainer(NormalInventoryItem item) { var newContainer = new RarityContainer { Element = item.GetClientRect() }; if (item.Item.HasComponent <Mods>()) { newContainer.Color = RarityToColor(item.Item.GetComponent <Mods>().ItemRarity); } if (item.Item.HasComponent <Base>()) { newContainer.Corrupted = item.Item.GetComponent <Base>().isCorrupted; } return(newContainer); }
private IEnumerator UseOrb(NormalInventoryItem orbItem) { var itemToCraft = GetItemToCraft(); yield return(Input.SetCursorPositionSmooth(orbItem.GetClientRect().Center)); yield return(_waitRandom); Input.Click(MouseButtons.Right); yield return(_waitRandom); yield return(Input.SetCursorPositionSmooth(itemToCraft.GetClientRect().Center)); yield return(_waitRandom); Input.Click(MouseButtons.Left); }
protected AbstractBasicItem( GameController gameController, NormalInventoryItem normalInventoryItem) { Random = new Random(); GameController = gameController; NormalInventoryItem = normalInventoryItem; Item = normalInventoryItem.Item; BaseItemType = GameController.Files.BaseItemTypes.Translate(normalInventoryItem.Item.Path); ItemBaseComponent = Item.GetComponent <Base>(); if (Item.HasComponent <Mods>()) { ItemModsComponent = Item.GetComponent <Mods>(); Veiled = GetModByGroup("Veiled") > 0; ItemRarity = ItemModsComponent.ItemRarity; } }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var mods = item.GetComponent <Mods>(); Rarity = mods.ItemRarity; BIdentified = mods.Identified; ItemLevel = mods.ItemLevel; var quality = item.GetComponent <Quality>(); ItemQuality = quality.ItemQuality; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var @base = item.GetComponent <Base>(); IsElder = @base.isElder; IsShaper = @base.isShaper; IsCorrupted = @base.isCorrupted; var mods = item.GetComponent <Mods>(); Rarity = mods.ItemRarity; BIdentified = mods.Identified; ItemLevel = mods.ItemLevel; var sockets = item.GetComponent <Sockets>(); NumberOfSockets = sockets.NumberOfSockets; LargestLinkSize = sockets.LargestLinkSize; var quality = item.GetComponent <Quality>(); ItemQuality = quality.ItemQuality; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; VeiledMods = mods.ItemMods.Select(itemMod => new VeilMod(itemMod.Name)).Where(veilMod => veilMod.IsVeiled).ToArray(); IsIncubator = Path.Contains("Incubation"); if (@base.Name == "Prophecy") { var @prophParse = item.GetComponent <Prophecy>(); ProphecyName = @prophParse.DatProphecy.Name.ToLower(); ProphecyName = ProphecyName.Replace(" ", ""); ProphecyName = ProphecyName.Replace(",", ""); ProphecyName = ProphecyName.Replace("'", ""); Name = ProphecyName; BaseName = "Prophecy"; } MapTier = item.HasComponent <Map>() ? item.GetComponent <Map>().Tier : 0; }
protected AbstractRareItem( GameController gameController, NormalInventoryItem normalInventoryItem) : base(gameController, normalInventoryItem) { if (ItemModsComponent == null) { return; } ItemMods = ItemModsComponent.ItemMods; ItemRarity = ItemModsComponent.ItemRarity; HaveCraftedMod = CheckCraftedMod(ItemMods); var prefixPlusSuffixMods = FilterPrefixPlusSuffixMods(ItemMods); SuffixCount = FilterSuffixMods(prefixPlusSuffixMods).Count(); PrefixCount = prefixPlusSuffixMods.Count() - SuffixCount; FlatLife = GetFlatLife(); PercentLife = GetPercentLife(); CanCraftFlatLife = GetCanCraftFlatLife(); FlatMana = GetFlatMana(); FlatES = GetFlatES(); PercentES = GetPercentES(); TotalResists = GetTotalResists(); CanCraftResist = CheckCanCraftResist(); MovementSpeed = GetMovementSpeed(); Dexterity = GetDexterity(); Intelligence = GetIntelligence(); Strength = GetStrength(); Sockets = GetSockets(); FlatArmor = GetArmor(); WED = GetWED(); FlaskReduce = GetFlaskReduction(); FlatAccuracy = GetFlatAccuracy(); AttackSpeed = GetAttackSpeed(); CastSpeed = GetCastSpeed(); FlatPhysical = GetFlatPhys(); CritChance = GetGlobalCritChance(); CritDamage = GetCritMultiplier(); Corrupted = Item.Path.Contains("Breach") || Item.Path.Contains("Talisman"); Veiled = GetModByGroup("Veiled") > 0; }
private bool CheckIgnoreCells(NormalInventoryItem inventItem) { var inventPosX = inventItem.InventPosX; var inventPosY = inventItem.InventPosY; if (_customRefills.Any(x => x.InventPos.X == inventPosX && x.InventPos.Y == inventPosY)) { return(true); } if (inventPosX < 0 || inventPosX >= 12) { return(true); } if (inventPosY < 0 || inventPosY >= 5) { return(true); } return(_ignoredCells[inventPosY, inventPosX] != 0); //No need to check all item size }
private bool CheckIgnoreCells(NormalInventoryItem inventItem) { var inventPosX = inventItem.InventPosX; var inventPosY = inventItem.InventPosY; if (Settings.RefillCurrency.Value && Settings.Refills.Any(x => (int)x.InventPosX.Value == inventPosX && (int)x.InventPosY.Value == inventPosY)) { return(true); } if (inventPosX < 0 || inventPosX >= 12) { return(true); } if (inventPosY < 0 || inventPosY >= 5) { return(true); } return(Settings.IgnoredCells[inventPosY, inventPosX] != 0); //No need to check all item size }
private static int[,] GetFilledCells(int[,] filledCells, NormalInventoryItem inventItem, IEntity item) { var iPosX = inventItem.InventPosX; var iPosY = inventItem.InventPosY; var iBase = item.GetComponent <Base>(); for (var x = iPosX; x <= iPosX + iBase.ItemCellsSizeX - 1; x++) { for (var y = iPosY; y <= iPosY + iBase.ItemCellsSizeY - 1; y++) { if (x >= 0 && x <= 11 && y >= 0 && y <= 4) { filledCells[y, x] = 1; } else { LogMessage($"Out of range: {x} {y}", 10); } } } return(filledCells); }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var @base = item.GetComponent <Base>(); IsElder = @base.isElder; IsShaper = @base.isShaper; IsCorrupted = @base.isCorrupted; var mods = item.GetComponent <Mods>(); Rarity = mods.ItemRarity; BIdentified = mods.Identified; ItemLevel = mods.ItemLevel; var quality = item.GetComponent <Quality>(); ItemQuality = quality.ItemQuality; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; if (@base.Name == "Prophecy") { var @prophParse = item.GetComponent <Prophecy>(); ProphecyName = @prophParse.DatProphecy.Name.ToLower( ); ProphecyName = ProphecyName.Replace(" ", ""); ProphecyName = ProphecyName.Replace(",", ""); ProphecyName = ProphecyName.Replace("'", ""); Name = ProphecyName; BaseName = "Prophecy"; } MapTier = item.HasComponent <Map>( ) ? item.GetComponent <Map>( ).Tier : 0; }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { _inventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var @base = item.GetComponent <Base>(); IsElder = @base.isElder; IsShaper = @base.isShaper; var mods = item.GetComponent <Mods>(); Rarity = mods.ItemRarity; BIdentified = mods.Identified; ItemLevel = mods.ItemLevel; var quality = item.GetComponent <Quality>(); ItemQuality = quality.ItemQuality; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; MapTier = item.HasComponent <Map>() ? item.GetComponent <Map>().Tier : 0; }
public ItemData(NormalInventoryItem inventoryItem, BaseItemType baseItemType) { InventoryItem = inventoryItem; var item = inventoryItem.Item; Path = item.Path; var baseComponent = item.GetComponent <Base>(); isElder = baseComponent.isElder; isShaper = baseComponent.isShaper; isCorrupted = baseComponent.isCorrupted; isCrusader = baseComponent.isCrusader; isRedeemer = baseComponent.isRedeemer; isWarlord = baseComponent.isWarlord; isHunter = baseComponent.isHunter; isInfluenced = isCrusader || isRedeemer || isWarlord || isHunter || isShaper || isElder; var mods = item.GetComponent <Mods>(); Rarity = mods?.ItemRarity ?? ItemRarity.Normal; BIdentified = mods?.Identified ?? true; ItemLevel = mods?.ItemLevel ?? 0; Veiled = mods?.ItemMods.Where(m => m.DisplayName.Contains("Veil")).Count() ?? 0; Fractured = mods?.CountFractured ?? 0; Synthesised = mods?.Synthesised ?? false; isBlightMap = mods?.ItemMods.Where(m => m.Name.Contains("InfectedMap")).Count() > 0; isElderGuardianMap = mods?.ItemMods.Where(m => m.Name.Contains("MapElderContainsBoss")).Count() > 0; NumberOfSockets = item.GetComponent <Sockets>()?.NumberOfSockets ?? 0; LargestLinkSize = item.GetComponent <Sockets>()?.LargestLinkSize ?? 0; ItemQuality = item.GetComponent <Quality>()?.ItemQuality ?? 0; ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; /* * if (baseItemType.BaseName.Contains("Cluster")) * { * ClusterJewelpassives = int.Parse(new string(mods?.HumanStats.ElementAt(0). * SkipWhile(c => c < '0' || c > '9').TakeWhile(c => c >= '0' && c <= '9').ToArray())); * ClusterJewelBase = mods?.HumanStats.ElementAt(1).ToString(); * } * else * { * ClusterJewelpassives = 0; * ClusterJewelBase = ""; * }*/ Name = ""; Description = ""; MapTier = item.HasComponent <Map>() ? item.GetComponent <Map>().Tier : 0; clientRect = InventoryItem.GetClientRect().Center; if (@baseComponent.Name == "Prophecy") { var @prophParse = item.GetComponent <Prophecy>(); ProphecyName = @prophParse.DatProphecy.Name.ToLower(); ProphecyName = ProphecyName.Replace(" ", ""); ProphecyName = ProphecyName.Replace(",", ""); ProphecyName = ProphecyName.Replace("'", ""); ProphecyDescription = @prophParse.DatProphecy.PredictionText.ToLower(); ProphecyDescription = ProphecyDescription.Replace(" ", ""); ProphecyDescription = ProphecyDescription.Replace(",", ""); ProphecyDescription = ProphecyDescription.Replace("'", ""); Description = ProphecyDescription; Name = ProphecyName; BaseName = "Prophecy"; } }
public InfluenceFilter( GameController gameController, NormalInventoryItem normalInventoryItem) : base(gameController, normalInventoryItem) { }
public Item(NormalInventoryItem item) { Original = item; Path = item.Item.Path; BaseItemType baseItemType = BasePlugin.API.GameController.Files.BaseItemTypes.Translate(Path); ClassName = baseItemType.ClassName; BaseName = baseItemType.BaseName; List <string> weaponClass = new List <string> { "One Hand Mace", "Two Hand Mace", "One Hand Axe", "Two Hand Axe", "One Hand Sword", "Two Hand Sword", "Thrusting One Hand Sword", "Bow", "Claw", "Dagger", "Sceptre", "Staff", "Wand" }; if (item.Item.HasComponent <Base>()) { Base @base = item.Item.GetComponent <Base>(); } if (item.Item.HasComponent <Mods>()) { Mods mods = item.Item.GetComponent <Mods>(); Rarity = mods.ItemRarity; IsIdentified = mods.Identified; ItemLevel = mods.ItemLevel; RequiredLevel = mods.RequiredLevel; if (Rarity != ItemRarity.Normal && IsIdentified && !string.IsNullOrEmpty(item.Item.Path)) { List <ItemMod> itemMods = mods.ItemMods; Mods = itemMods.Select(it => new ModValue(it, BasePlugin.API.GameController.Files, ItemLevel, baseItemType)).ToList(); } } if (item.Item.HasComponent <Sockets>()) { Sockets sockets = item.Item.GetComponent <Sockets>(); Sockets = sockets.NumberOfSockets; LargestLink = sockets.LargestLinkSize; } if (weaponClass.Any(ClassName.Equals)) { IsWeapon = true; } if (Path.StartsWith("Metadata/Items/Amulets")) { BaseItemType = ItemTypeParent.Amulet; } else if (Path.StartsWith("Metadata/Items/Rings")) { BaseItemType = ItemTypeParent.Ring; } else if (Path.StartsWith("Metadata/Items/Belts")) { BaseItemType = ItemTypeParent.Armour; SubItemType = ItemTypeChild.Belt; } else if (Path.StartsWith("Metadata/Items/Armours")) { BaseItemType = ItemTypeParent.Armour; if (Path.StartsWith("Metadata/Items/Armours/BodyArmours")) { SubItemType = ItemTypeChild.BodyArmor; } else if (Path.StartsWith("Metadata/Items/Armours/Boots")) { SubItemType = ItemTypeChild.Boots; } else if (Path.StartsWith("Metadata/Items/Armours/Gloves")) { SubItemType = ItemTypeChild.Gloves; } else if (Path.StartsWith("Metadata/Items/Armours/Helmets")) { SubItemType = ItemTypeChild.Helmet; } else if (Path.StartsWith("Metadata/Items/Armours/Shields")) { SubItemType = ItemTypeChild.Shield; } } else if (Path.StartsWith("Metadata/Items/Flasks")) { BaseItemType = ItemTypeParent.Flask; } else if (Path.StartsWith("Metadata/Items/Quivers")) { BaseItemType = ItemTypeParent.Quiver; } else if (Path.StartsWith("Metadata/Items/Weapons")) { //BaseItemType = ItemTypeParent.Weapon; if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons")) { BaseItemType = ItemTypeParent.OneHandedWeapon; //if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/Claws")) // SubItemType = ItemTypeChild.Claw; //else if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/Daggers")) // SubItemType = ItemTypeChild.Dagger; //else if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/OneHandAxes")) // SubItemType = ItemTypeChild.OneHandedAxe; //else if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/OneHandMaces")) // SubItemType = ItemTypeChild.OneHandedMace; //else if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/OneHandSwords")) // SubItemType = ItemTypeChild.OneHandedSword; //if (Path.StartsWith("Metadata/Items/Weapons/OneHandWeapons/Wands")) // SubItemType = ItemTypeChild.Wand; } else if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons")) { BaseItemType = ItemTypeParent.TwoHandedWeapon; if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons/Bows")) { SubItemType = ItemTypeChild.Bow; } else if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons/Staves")) { SubItemType = ItemTypeChild.Stave; } //else if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes")) // SubItemType = ItemTypeChild.TwoHandedAxe; //else if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons/TwoHandMaces")) // SubItemType = ItemTypeChild.TwoHandedMace; //else if (Path.StartsWith("Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords")) // SubItemType = ItemTypeChild.TwoHandedSword; } } }