示例#1
0
 private static void Postfix(IDifficultyBeatmap difficultyBeatmap)
 {
     if (difficultyBeatmap.beatmapData is CustomBeatmapData customBeatmapData)
     {
         IEnumerable <string> requirements = ((List <object>)Trees.at(customBeatmapData.beatmapCustomData, "_requirements"))?.Cast <string>();
         bool noodleRequirement            = requirements?.Contains(CAPABILITY) ?? false;
         NoodleController.ToggleNoodlePatches(noodleRequirement, customBeatmapData, difficultyBeatmap.noteJumpMovementSpeed, difficultyBeatmap.noteJumpStartBeatOffset);
     }
 }
 internal static void Patch(IDifficultyBeatmap difficultyBeatmap)
 {
     if (difficultyBeatmap.beatmapData is CustomBeatmapData customBeatmapData)
     {
         IEnumerable <string>?requirements = customBeatmapData.beatmapCustomData.Get <List <object> >("_requirements")?.Cast <string>();
         bool noodleRequirement            = requirements?.Contains(CAPABILITY) ?? false;
         NoodleController.ToggleNoodlePatches(noodleRequirement);
     }
 }
示例#3
0
        private static void Postfix(IDifficultyBeatmap difficultyBeatmap, PlayerSpecificSettings playerSpecificSettings)
        {
            if (difficultyBeatmap.beatmapData is CustomBeatmapData customBeatmapData)
            {
                IEnumerable <string> requirements = ((List <object>)Trees.at(customBeatmapData.beatmapCustomData, "_requirements"))?.Cast <string>();
                bool noodleRequirement            = requirements?.Contains(CAPABILITY) ?? false;
                NoodleController.ToggleNoodlePatches(noodleRequirement);

                // Reset tracks when entering game scene
                Dictionary <string, Track> tracks = Trees.at(customBeatmapData.customData, "tracks");
                if (tracks != null)
                {
                    foreach (KeyValuePair <string, Track> track in tracks)
                    {
                        track.Value.ResetVariables();
                    }
                }
            }

            NoodleController.LeftHandedMode = playerSpecificSettings.leftHanded;
        }
示例#4
0
 private static void Prefix()
 {
     NoodleController.ToggleNoodlePatches(false);
 }