/// <summary> /// custom set RiotGames API Key /// </summary> /// <param name="RiotApiKey"></param> public ApiService(string RiotApiKey) { ApiKey = RiotApiKey; apiCache = new ApiCache(); Api = new NonStaticApi(apiCache); staticApi = new StaticApi(apiCache); Status = new StatusApi(apiCache); }
public void GetTeamById() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); Team data = api.GetTeam(summonerId1, Region); Assert.IsNotNull(data); }
public void GetSummonerByName() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); Summoner data = api.GetSummoner(summonerName1, Region); Assert.IsNotNull(data); }
public void GetMatchDetail() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); MatchDetail data = api.GetMatchDetail(gameId1, Region, true); Assert.IsNotNull(data); }
public void GetMatchList() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); MatchList data = api.GetMatchList(summonerId1, region.tr, null, null, null, null, null, null, null, true); Assert.IsNotNull(data); }
public void GetFuturedGames() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); FuturedGames data = api.GetFuturedGames(Region); Assert.IsNotNull(data); }
public void GetChampionMasteries() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); List <ChampionMastery> data = api.GetChampionMasteries(summonerId1, Region); Assert.IsTrue(data.Count > 0); }
public void GetChampionMastery() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); ChampionMastery data = api.GetChampionMastery(summonerId1, championId1, Region); Assert.IsNotNull(data); }
public void GetChampionRotationByChampId() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); ChampionStatus data = api.GetChampionRotationById(region.tr, championId1); Assert.IsNotNull(data); }
public void GetChampionRotation() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); ChampionRotation data = api.GetChampionRotation(region.tr, true); Assert.IsTrue(data.Champions.Count > 0); }
public void GetTeamsByIds() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); List <Team> data = api.GetTeams(new List <long>() { summonerId1, summonerId2 }, Region); Assert.IsTrue(data.Count > 0); }
public void GetTeamByNames() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); List <Team> data = api.GetTeams(new List <string>() { teamName1, teamName2 }, Region); Assert.IsTrue(data.Count > 0); }
public void GetSummonerByNames() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); List <Summoner> data = api.GetSummoners(new List <string>() { summonerName1, summonerName2 }, Region); Assert.IsTrue(data.Count > 1); }
public void GetCurrentGame() { ApiService.ApiKey = APIKEY;//you must add your project, if you dont use ninject NonStaticApi api = new NonStaticApi(new Api.Cache.ApiCache()); CurrentGame data = api.GetCurrentGame(summonerId1, Region, true); }