/// <summary> /// Spawn NPC to specified client /// </summary> /// <param name="cli"></param> public void SpawnToClient(Client cli) { NonPlayerCharacterSpawn.SpawnNpcToClient(this, cli, false); }
/// <summary> /// Spawns this NPC to every client in given playfield. /// </summary> /// <param name="playfield">Playfield to spawn to</param> public void SpawnToPlayfield(int playfield) { NonPlayerCharacterSpawn.SpawnNpcToClient(this, null, true); }