void GenMap0() { Map map = new Map(); map.Init(); //扰乱边缘 NoisyEdges noisyEdge = new NoisyEdges(); noisyEdge.BuildNoisyEdges(map); new MapTexture(TextureScale).AttachTexture(GameObject.Find("Map"), map, noisyEdge); }
private void GenMap() { Random.seed = 1; _txtTexture = GetTextTexture(); Map.Width = Width; Map.Height = Height; Map map = new Map(); map.SetPointNum(_pointNum); map.Init(CheckIsland()); //扰乱边缘 NoisyEdges noisyEdge = new NoisyEdges(); noisyEdge.BuildNoisyEdges(map); new MapTexture(TextureScale).AttachTexture(_showMap, map, noisyEdge); }
// void Update() // { // if (_map != null && _map.SelectedCenter != null) // { // _selector.transform.localPosition = new Vector3(_map.SelectedCenter.point.x, _map.SelectedCenter.point.y, 1); // } // } void Awake () { _selector = GameObject.Find("Selector"); //Random.seed = 1; _map = new Map(); _map.Init(); GameObject.Find("Main MyCamera").GetComponentInChildren<MyCamera>().Map = _map; //ÈÅÂÒ±ßÔµ NoisyEdges noisyEdge = new NoisyEdges(); noisyEdge.BuildNoisyEdges(_map); new MapTexture(_textureScale).AttachTexture(GameObject.Find("Map"), _map,noisyEdge); }
// void Update() // { // if (_map != null && _map.SelectedCenter != null) // { // _selector.transform.localPosition = new Vector3(_map.SelectedCenter.point.x, _map.SelectedCenter.point.y, 1); // } // } void Awake() { _selector = GameObject.Find("Selector"); //Random.seed = 1; _map = new Map(); _map.Init(); GameObject.Find("Main MyCamera").GetComponentInChildren <MyCamera>().Map = _map; //ÈÅÂÒ±ßÔµ NoisyEdges noisyEdge = new NoisyEdges(); noisyEdge.BuildNoisyEdges(_map); new MapTexture(_textureScale).AttachTexture(GameObject.Find("Map"), _map, noisyEdge); }