private void AddTimedInstance(Polluter p, float time) { NoiseSplat noiseSplat = new NoiseSplat(p, time + Time.time); p.SetSplat(noiseSplat); removeTime.Add(new Pair <float, NoiseSplat>(time + Time.time, noiseSplat)); }
public static string GetLoudestNoisePolluterAtCell(int cell) { float num = float.NegativeInfinity; string result = null; AudioEventManager audioEventManager = Get(); Vector2I vector2I = Grid.CellToXY(cell); Vector2 pos = new Vector2((float)vector2I.x, (float)vector2I.y); IEnumerator enumerator = audioEventManager.spatialSplats.GetAllIntersecting(pos).GetEnumerator(); try { while (enumerator.MoveNext()) { NoiseSplat noiseSplat = (NoiseSplat)enumerator.Current; float loudness = noiseSplat.GetLoudness(cell); if (loudness > num) { result = noiseSplat.GetProvider().GetName(); } } return(result); } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } }
private void RemoveExpiredSplats() { if (removeTime.Count > 1) { removeTime.Sort((Pair <float, NoiseSplat> a, Pair <float, NoiseSplat> b) => a.first.CompareTo(b.first)); } int num = -1; for (int i = 0; i < removeTime.Count; i++) { Pair <float, NoiseSplat> pair = removeTime[i]; if (pair.first > Time.time) { break; } Pair <float, NoiseSplat> pair2 = removeTime[i]; NoiseSplat second = pair2.second; if (second != null) { IPolluter provider = second.GetProvider(); FreePolluter(provider as Polluter); } num = i; } for (int num2 = num; num2 >= 0; num2--) { removeTime.RemoveAt(num2); } }
public List <PolluterDisplay> GetPollutersForCell(int cell) { polluters.Clear(); Vector2I vector2I = Grid.CellToXY(cell); Vector2 pos = new Vector2((float)vector2I.x, (float)vector2I.y); IEnumerator enumerator = spatialSplats.GetAllIntersecting(pos).GetEnumerator(); try { while (enumerator.MoveNext()) { NoiseSplat noiseSplat = (NoiseSplat)enumerator.Current; float loudness = noiseSplat.GetLoudness(cell); if (!(loudness <= 0f)) { PolluterDisplay item = default(PolluterDisplay); item.name = noiseSplat.GetName(); item.value = LoudnessToDB(loudness); item.provider = noiseSplat.GetProvider(); polluters.Add(item); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } return(polluters); }
public void Clear() { if (splat != null) { splat.Clear(); splat = null; } }
public void ClearNoiseSplat(NoiseSplat splat) { if (splats.Contains(splat)) { splats.Remove(splat); spatialSplats.Remove(splat); } }
public void Clear() { if (splat != null) { AudioEventManager.Get().ClearNoiseSplat(splat); splat.Clear(); splat = null; } }
public NoiseSplat CreateNoiseSplat(Vector2 pos, int dB, int radius, string name, GameObject go) { Polluter polluter = GetPolluter(radius); polluter.SetAttributes(pos, dB, go, name); NoiseSplat noiseSplat = new NoiseSplat(polluter, 0f); polluter.SetSplat(noiseSplat); return(noiseSplat); }
public void SetSplat(NoiseSplat new_splat) { if (new_splat == null && splat != null) { Clear(); } splat = new_splat; if (splat != null) { AudioEventManager.Get().AddSplat(splat); } }
public void Refresh() { if (active) { if (splat != null) { AudioEventManager.Get().ClearNoiseSplat(splat); splat.Clear(); } KSelectable component = GetComponent <KSelectable>(); string name = (!((UnityEngine.Object)component != (UnityEngine.Object)null)) ? base.name : component.GetName(); GameObject gameObject = GetComponent <KMonoBehaviour>().gameObject; splat = AudioEventManager.Get().CreateNoiseSplat(GetPosition(), noise, radius, name, gameObject); } }
public void SetSplat(NoiseSplat new_splat) { splat = new_splat; }
public void AddSplat(NoiseSplat splat) { splats.Add(splat); spatialSplats.Add(splat); }