public NoiseMap Render() { PrimitiveModule primitive = null; switch (this.Primitive) { case NoisePrimitive.Constant: primitive = new Constant(this.Offset); break; case NoisePrimitive.Cylinders: primitive = new Cylinders(this.Offset); this.Seamless = false; break; case NoisePrimitive.Spheres: primitive = new Spheres(this.Offset); this.Seamless = false; break; case NoisePrimitive.BevinsGradient: primitive = new BevinsGradient(); break; case NoisePrimitive.BevinsValue: primitive = new BevinsValue(); break; case NoisePrimitive.ImprovedPerlin: primitive = new ImprovedPerlin(); break; case NoisePrimitive.SimplexPerlin: primitive = new SimplexPerlin(); break; } primitive.Seed = this.Seed; primitive.Quality = this.NoiseQuality; FilterModule filter = null; ScaleBias scale = null; switch (this.Filter) { case NoiseFilter.Pipe: filter = new Pipe(); break; case NoiseFilter.SumFractal: filter = new SumFractal(); break; case NoiseFilter.SinFractal: filter = new SinFractal(); break; case NoiseFilter.MultiFractal: filter = new MultiFractal(); // Used to show the difference with our gradient color (-1 + 1) scale = new ScaleBias(filter, 1f, -0.8f); break; case NoiseFilter.Billow: filter = new Billow(); ((Billow)filter).Bias = -0.2f; ((Billow)filter).Scale = 2f; break; case NoiseFilter.HeterogeneousMultiFractal: filter = new HeterogeneousMultiFractal(); // Used to show the difference with our gradient color (-1 + 1) scale = new ScaleBias(filter, -1f, 2f); break; case NoiseFilter.HybridMultiFractal: filter = new HybridMultiFractal(); // Used to show the difference with our gradient color (-1 + 1) scale = new ScaleBias(filter, 0.7f, -2f); break; case NoiseFilter.RidgedMultiFractal: filter = new RidgedMultiFractal(); // Used to show the difference with our gradient color (-1 + 1) scale = new ScaleBias(filter, 0.9f, -1.25f); break; case NoiseFilter.Voronoi: filter = new Voronoi(); break; } filter.Frequency = this.Frequency; filter.Lacunarity = this.Lacunarity; filter.OctaveCount = this.OctaveCount; filter.Offset = this.Offset; filter.Gain = this.Gain; filter.Primitive3D = (IModule3D)primitive; IModule3D final = scale ?? (IModule3D)filter; NoiseMapBuilder projection; switch (this.Projection) { case NoiseMapProjection.Spherical: projection = new NoiseMapBuilderSphere(); ((NoiseMapBuilderSphere)projection).SetBounds(-90f, 90f, -180f, 180f); // degrees break; case NoiseMapProjection.Cylindrical: projection = new NoiseMapBuilderCylinder(); ((NoiseMapBuilderCylinder)projection).SetBounds(-180f, 180f, -10f, 10f); break; case NoiseMapProjection.Planar: default: float bound = 2f; projection = new NoiseMapBuilderPlane(bound, bound * 2, bound, bound * 2, this.Seamless); break; } NoiseMap noise = new NoiseMap(); projection.SetSize(this.Width, this.Height); projection.SourceModule = final; projection.NoiseMap = noise; projection.Build(); float min, max; noise.MinMax(out min, out max); this.Map = noise; return(noise); }