public NastyBiome(string baseDirectory, int size, NoiseFactory noiseFactory) : base( Path.Combine(baseDirectory, nameof(NastyBiome)), Biome.BurntForestColor, size, noiseFactory) { _featureNoise = noiseFactory.GetFeatureRockNoise((float)0.06, (float)0.1); _generalLandscapeNoise = noiseFactory.GetCellularNoiseForLandscapeAddition((float)0.015); _mazeNoise = noiseFactory.GetCellularNoiseForMaze(); }