public IEnumerator NodifyModifyPlayerName(Coroutine coroutine, RankService _this, NodifyModifyPlayerNameInMessage msg)
        {
            var name     = msg.Request.ModifyName;
            var ServerId = msg.Request.ServerId;

            ServerRankManager.ChangePlayerName(ServerId, name, msg.Request.Guid);
            yield break;
        }
示例#2
0
        public IEnumerator NodifyModifyPlayerName(Coroutine coroutine, ChatService _this, NodifyModifyPlayerNameInMessage msg)
        {
            var charController = CharacterManager.Instance.GetCharacterControllerFromMemroy(msg.Request.CharacterId);

            if (charController != null)
            {
                charController.Name = msg.Request.ModifyName;
            }

            ChatCharacterProxy proxy;

            if (_this.Proxys.TryGetValue(msg.Request.CharacterId, out proxy))
            {
                var chatproxy = (ChatProxy)proxy;
                chatproxy.Character.Name = msg.Request.ModifyName;
            }
            yield break;
        }