public NPCInteractTask(PPather pather, NodeTask node) : base(pather, node) { NPC = node.GetValueOfId("NPC").GetStringValue(); location = node.GetValueOfId("Location").GetLocationValue(); UseMount = node.GetBoolValueOfId("UseMount"); }
public GroupFollowTask(PPather pather, NodeTask node) : base(pather, node) { Distance = node.GetValueOfId("Distance").GetFloatValue(); if (Distance == 0.0f) Distance = 10f; UseMount = node.GetBoolValueOfId("UseMount"); }
public AssistTask(PPather pather, NodeTask node) : base(pather, node) { MinLevel = node.GetValueOfId("MinLevel").GetIntValue(); MaxLevel = node.GetValueOfId("MaxLevel").GetIntValue(); Distance = node.GetValueOfId("Distance").GetFloatValue(); if (Distance == 0.0f) { Distance = 1E30f; } UseMount = node.GetBoolValueOfId("UseMount"); }
public RunnerTask(PPather pather, NodeTask node) : base(pather, node) { Locations = new List <Location>(); Value hs = node.GetValueOfId("Locations"); List <Value> hs_list = hs.GetCollectionValue(); foreach (Value v in hs_list) { Location l = v.GetLocationValue(); Locations.Add(l); } UseMount = node.GetBoolValueOfId("UseMount"); }
public LootTask(PPather pather, NodeTask node) : base(pather, node) { Value or = node.GetValueOfId("Skin"); Skin = or.GetBoolValue(); Distance = node.GetValueOfId("Distance").GetFloatValue(); if (Distance == 0.0f) { Distance = 30.0f; } UseMount = node.GetBoolValueOfId("UseMount"); this.ignoreSkin = node.GetValueOfId("IgnoreSkin").GetStringCollectionValues(); }
public HarvestTask(PPather pather, NodeTask node) : base(pather, node) { Value v_names = node.GetValueOfId("Names"); if (v_names != null) { names = v_names.GetStringCollectionValues(); } Value v_types = node.GetValueOfId("Types"); List <Value> types_list = v_types.GetCollectionValue(); foreach (Value v in types_list) { string s = v.GetStringValue(); if (s == "Herb" || s == "Flower") { HarvestFlower = true; PPather.WriteLine("Want to harvest flowers"); } if (s == "Mine" || s == "Mineral") { HarvestMineral = true; PPather.WriteLine("Want to harvest minerals"); } if (s == "Chest" || s == "Treasure") { HarvestTreasure = true; PPather.WriteLine("Want to harvest chests"); } } times = node.GetValueOfId("Times").GetIntValue(); Distance = node.GetValueOfId("Distance").GetFloatValue(); if (Distance == 0.0f) { Distance = 90.0f; } HostileDistance = node.GetValueOfId("HostileDistance").GetFloatValue(); UseMount = node.GetBoolValueOfId("UseMount"); }
protected RunnerTask(NodeTask node) : base(node) { this.Locations = new List <Location>(); Value hs = node.GetValueOfId("Locations"); List <Value> hsList = hs.GetCollectionValue(); foreach (Value v in hsList) { Location l = v.GetLocationValue(); this.Locations.Add(l); } this.useMount = node.GetBoolValueOfId("UseMount"); var expression = node.GetExpressionOfId("HowClose"); if (expression != null) { this.howClose = node.GetFloatValueOfId("HowClose"); } else { this.howClose = 3.0f; } }
public QuestInteractTask(PPather pather, NodeTask node) : base(pather, node) { Object = node.GetValueOfId("Object").GetStringValue(); NPC = node.GetValueOfId("NPC").GetStringValue(); Item = node.GetValueOfId("Item").GetStringValue(); location = node.GetValueOfId("Location").GetLocationValue(); if (location == null && Item == "") { if (NPC != "") { PPather.WriteLine("!Warning:No $Location for $NPC = " + NPC); } else if (Object != "") { PPather.WriteLine("!Warning:No $Location for $Object = " + Object); } else { PPather.WriteLine("!Warning:$Item, $NPC ,$Object and $Location isn't set"); } } UseMount = node.GetBoolValueOfId("UseMount"); }
public MailTask(PPather pather, NodeTask node) : base(pather, node) { location = node.GetValueOfId("Location").GetLocationValue(); UseMount = node.GetBoolValueOfId("UseMount"); }
public PullTask(PPather pather, NodeTask node) : base(pather, node) { Value v_names = node.GetValueOfId("Names"); if (v_names != null) { names = v_names.GetStringCollectionValues(); if (names.Count == 0) { names = null; } } Value v_ignore = node.GetValueOfId("Ignore"); if (v_ignore != null) { ignore = v_ignore.GetStringCollectionValues(); if (ignore.Count == 0) { ignore = null; } } Value v_factions = node.GetValueOfId("Factions"); if (v_factions != null) { factions = v_factions.GetIntCollectionValues(); if (factions.Count == 0) { factions = null; } if (factions != null) { foreach (int faction in factions) { PPather.WriteLine(" faction '" + faction + "'"); } } } MinLevel = node.GetValueOfId("MinLevel").GetIntValue(); MaxLevel = node.GetValueOfId("MaxLevel").GetIntValue(); Distance = node.GetValueOfId("Distance").GetFloatValue(); if (Distance == 0.0f) { Distance = 1E30f; } if (MaxLevel == 0) { MaxLevel = 10000; } //PPather.WriteLine(" Max level " + MaxLevel); //PPather.WriteLine(" Min level " + MinLevel); SetKillCount(); UseMount = node.GetBoolValueOfId("UseMount"); skipMobsWithAdds = node.GetBoolValueOfId("SkipMobsWithAdds"); if (skipMobsWithAdds) { addsDistance = node.GetFloatValueOfId("AddsDistance"); addsCount = node.GetIntValueOfId("AddsCount"); if (addsDistance == 0) { addsDistance = 15; } if (addsCount == 0) { addsCount = 2; } } }