示例#1
0
    private void _ChangeNodeState(RaycastHit hit)
    {
        _nodeState = hit.transform.gameObject.GetComponent <NodeState>();
        switch (_nodeState.state)
        {
        case NodeState.STATES.RED:
            _nodeState.state = NodeState.STATES.BLUE;
            _SetMaterial(_nodeState.GetComponent <Renderer>(), blueMat);
            break;

        case NodeState.STATES.BLUE:
            _nodeState.state = NodeState.STATES.WHITE;
            _SetMaterial(_nodeState.GetComponent <Renderer>(), whiteMat);
            break;

        case NodeState.STATES.WHITE:
            _nodeState.state = NodeState.STATES.RED;
            _SetMaterial(_nodeState.GetComponent <Renderer>(), redMat);
            break;

        default:
            break;
        }
    }