示例#1
0
 private void OnDisable() {
     // Cache portConnectionPoints before serialization starts
     int count = portConnectionPoints.Count;
     _references = new NodePortReference[count];
     _rects = new Rect[count];
     int index = 0;
     foreach (var portConnectionPoint in portConnectionPoints) {
         _references[index] = new NodePortReference(portConnectionPoint.Key);
         _rects[index] = portConnectionPoint.Value;
         index++;
     }
 }
示例#2
0
        private void OnDisable()
        {
            EditorApplication.playModeStateChanged -= LogPlayModeState;

            // Cache portConnectionPoints before serialization starts
            int count = portConnectionPoints.Count;

            _references = new NodePortReference[count];
            _rects      = new Rect[count];
            int index = 0;

            foreach (var portConnectionPoint in portConnectionPoints)
            {
                _references[index] = new NodePortReference(portConnectionPoint.Key);
                _rects[index]      = portConnectionPoint.Value;
                index++;
            }
        }
示例#3
0
        private void OnDisable()
        {
            if (NodeEditorPreferences.GetSettings().autoSave)
            {
                AutoSave();
            }
            // Cache portConnectionPoints before serialization starts
            int count = portConnectionPoints.Count;

            _references = new NodePortReference[count];
            _rects      = new Rect[count];
            int index = 0;

            foreach (var portConnectionPoint in portConnectionPoints)
            {
                _references[index] = new NodePortReference(portConnectionPoint.Key);
                _rects[index]      = portConnectionPoint.Value;
                index++;
            }
        }
示例#4
0
        private void OnDisable()
        {
            // Cache portConnectionPoints before serialization starts
            int count = portConnectionPoints.Count;

            _references = new NodePortReference[count];
            _rects      = new Rect[count];
            int index = 0;

            foreach (var portConnectionPoint in portConnectionPoints)
            {
                _references[index] = new NodePortReference(portConnectionPoint.Key);
                _rects[index]      = portConnectionPoint.Value;
                index++;
            }

            if (!NodeEditorPreferences.GetSettings().autoSave)
            {
                if (EditorUtility.DisplayDialog("Save?", "Save asset?", "Save"))
                {
                    AssetDatabase.SaveAssets();
                }
            }
        }