示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (moving != null)
        {
            Vector2 dir  = ((Vector2)Input.mousePosition - mouseStart);
            Vector2 nDir = dir.normalized;
            Vector2 aDir = new Vector2(Mathf.Abs(dir.x), Mathf.Abs(dir.y));

            newIndex = Point.clone(moving.index);
            Point add = Point.zero;
            if (dir.magnitude > 32) // If our mouse is 32 pixels away from the starting point of the mouse
            {
                // make add either (1, 0) | (-1, 0) | ( 0, 1) | (0, -1) depending on the direction of the mouse point
                if (aDir.x > aDir.y)
                {
                    add = (new Point((nDir.x > 0) ? 1 : -1, 0));
                }
                else if (aDir.y > aDir.x)
                {
                    add = (new Point(0, (nDir.y > 0) ? -1 : 1));
                }
            }
            newIndex.add(add);

            Vector2 pos = game.getPositionFromPoint(moving.index);
            if (!newIndex.Equals(moving.index))
            {
                pos += Point.mult(new Point(add.x, -add.y), 16).ToVector();
            }

            moving.MovPositionTo(pos);
        }
    }