private static void RefreshObjectsRecorder(NodeObject vObject) { vObject.BindingRecorder((string)null); foreach (NodeObject child in (Collection <NodeObject>)vObject.Children) { GameProjectLoader.RefreshObjectsRecorder(child); } }
private static void RefreshObjectsRecorder(NodeObject vObject) { vObject.BindingRecorder(null); foreach (NodeObject current in vObject.Children) { GameProjectLoader.RefreshObjectsRecorder(current); } }