public override void _Ready() { base._Ready(); pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); tileMapManipulator = pathfindingTileMap.tileMapManipulator; player = NodeGetter.GetFirstNodeInGroup <Player>(GetTree(), GameConstants.PlayerGroup, true); }
public override void _Ready() { base._Ready(); removeTreeChecker = GetNode <RemoveTreeChecker>(removeTreeCheckerNodePath); playerStateMachine = GetNode <PlayerStateMachine>(playerStateMachineNodePath); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); }
public override void _Ready() { base._Ready(); titleLabel = GetNode <Label>(titleLabelNodePath); messageLabel = GetNode <Label>(messageLabelNodePath); continueButton = GetNode <Button>(continueButtonNodePath); continueButton.Connect("pressed", this, nameof(OnContinueButtonPressed)); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); if (pointsLimitTitleText.EndsWith("won")) { soundEngineNode.PlaySfx(winningSound, this); } else { soundEngineNode.PlaySfx(loosingSound, this); } var gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); if (gameState.isPointLimitEnabled) { titleLabel.SetText(Tr(pointsLimitTitleText)); messageLabel.SetText(Tr(pointsLimitMessageText)); } else { titleLabel.SetText(Tr(worldLimitTitleText)); messageLabel.SetText(Tr(worldLimitMessageText)); } }
private void SetInitialPosition() { var windowWidth = (int)ProjectSettings.GetSetting("display/window/size/width"); var windowHeight = (int)ProjectSettings.GetSetting("display/window/size/height"); var playerGlobalPosition = NodeGetter.GetFirstNodeInGroup <Player>(GetTree(), GameConstants.PlayerGroup, true).GetGlobalPosition(); camera.SetGlobalPosition(playerGlobalPosition - new Vector2(windowWidth, windowHeight)); }
public override void _Ready() { actionRadiusCollider = GetNode <Area2D>(actionRadiusColliderNodePath); actionRadiusCollider.Connect("area_entered", this, nameof(OnAreaEntered)); actionRadiusCollider.Connect("area_exited", this, nameof(OnAreaExited)); pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); }
public override void _Ready() { base._Ready(); entityMovement = GetNode <EntityMovement>(entityMovementNodePath); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); }
public override void _Ready() { pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); treeActionRadiusTexture = GetNode <Sprite>(textureNodePath); Connect("area_entered", this, nameof(OnEntered)); Connect("area_exited", this, nameof(OnExited)); Connect("body_entered", this, nameof(OnEntered)); Connect("body_exited", this, nameof(OnExited)); }
public Vector2 GetTileMapPosition() { if (pathfindingTileMap == null) { pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); } return(pathfindingTileMap.WorldToMap(GetGlobalPosition())); }
public override void _Ready() { base._Ready(); killTreeInteractionObject = GetNode <InteractionOption>(killTreeInteractionObjectNodePath); healTreeInteractionObject = GetNode <InteractionOption>(healTreeInteractionObjectNodePath); killTreeInteractionObject.Connect("gui_input", this, nameof(KillTreeSelected)); healTreeInteractionObject.Connect("gui_input", this, nameof(HealTreeSelected)); player = NodeGetter.GetFirstNodeInGroup <Player>(GetTree(), GameConstants.PlayerGroup, true); }
public override void _Ready() { base._Ready(); GetNode <Eventing>(Eventing.EventingNodePath).EmitSignal(nameof(Eventing.LevelSetupFinished)); gameUi = GetNode <Control>(gameUiNodePath); pauseMenuContainer = GetNode <Control>(pauseMenuContainerNodePath); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); soundEngineNode.PlayMusic("rainforest-01"); }
public override void _Ready() { base._Ready(); timer = new Timer { OneShot = true }; AddChild(timer); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); }
public override void _Ready() { base._Ready(); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); internalMaxMovementSpeed = speedInTileMaps * GameConstants.GameUnitSize; Texture = targetToFollow is Player ? playerTexture : demonTexture; positionTween = new Tween(); AddChild(positionTween); SetGlobalPosition(GetParent <Node2D>().GetGlobalPosition()); }
public override void _Ready() { base._Ready(); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); if (gameState.hasTileMapSetupBegun) { return; } SetupTileMap(gameState); }
public override void _Ready() { base._Ready(); playerPointsLabel = GetNode <Label>(playerPointsLabelNodePath); demonPointsLabel = GetNode <Label>(demonPointsLabelNodePath); progress = GetNode <ProgressBar>(progressNodePath); progressTween = GetNode <Tween>(progressTweenNodePath); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.PointsChanged), this, nameof(OnPointsChanged)); }
public override void _Ready() { base._Ready(); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); player = NodeGetter.GetFirstNodeInGroup <Player>(GetTree(), GameConstants.PlayerGroup, true); pointTimer = GetNode <Timer>(pointTimerNodePath); treeState = GetNode <TreeState>(treeStateNodePath); addEnergyTimer = GetNode <Timer>(addEnergyTimerNodePath); treeActionRadius = GetNode <TreeActionRadius>(treeActionRadiusNodePath); pointTimer.Connect("timeout", this, nameof(OnPointTimerTimeout)); addEnergyTimer.Connect("timeout", this, nameof(OnEnergyTimerTimeout)); }
public override void Enter(IStateMachineMessage message = null) { if (!(message is MoveToPositionMessage)) { throw new Exception("State message is not of Type \"MoveToPositionMessage\""); } soundPlayer = soundEngineNode.PlaySfxLoop2D(deamonWalkSound, NodeGetter.GetFirstNodeInGroup<Demon>(GetTree(), GameConstants.DemonGroup, true)); GetNode<Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.DemonTargetReached), this, nameof(TargetReached)); GetNode<Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.TargetCannotBeReached), this, nameof(TargetCannotBeReached)); GetNode<Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.InvalidateDemonPath), this, nameof(OnPathInvalidated)); targetPosition = ((MoveToPositionMessage) message).GetTargetPosition(); OnPathInvalidated(); }
public override void _Ready() { base._Ready(); startWithPointLimitGameButton = GetNode <Button>(startGameWithPointLimitButtonNodePath); startWithPointLimitGameButton.Connect("pressed", this, nameof(OnStartWithPointLimitPressed)); startGameButton = GetNode <Button>(startGameButtonNodePath); startGameButton.Connect("pressed", this, nameof(StartGame)); quitGameButton = GetNode <Button>(quitGameButtonNodePath); quitGameButton.Connect("pressed", this, nameof(OnQuitPressed)); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); soundEngineNode.PlayMusic("intro_03"); }
public override void _Ready() { base._Ready(); playerEnergyProgress = GetNode <ProgressBar>(playerEnergyProgressNodePath); demonEnergyProgress = GetNode <ProgressBar>(demonEnergyProgressNodePath); playerEnergyTween = GetNode <Tween>(playerEnergyTweenNodePath); demonEnergyTween = GetNode <Tween>(demonEnergyTweenNodePath); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); playerEnergyProgress.SetValue(gameState.GetPlayerEnergy()); demonEnergyProgress.SetValue(gameState.GetDemonEnergy()); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.PlayerEnergyChanged), this, nameof(OnPlayerEnergyChanged)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.DemonEnergyChanged), this, nameof(OnDemonEnergyChanged)); }
public override void _Ready() { base._Ready(); levelContainer = GetNode <Node2D>(levelContainerNodePath); menuContainer = GetNode <Control>(menuContainerNodePath); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.IntroFinished), this, nameof(OnIntroFinished)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.StartGamePressed), this, nameof(OnStartGamePressed)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.GameWon), this, nameof(OnGameWon)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.GameOver), this, nameof(OnGameOver)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.ContinuePressed), this, nameof(OnContinuePressed)); GetNode <Eventing>(Eventing.EventingNodePath).Connect(nameof(Eventing.FinishCurrentGame), this, nameof(OnFinishCurrentGamePressed)); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); menuContainer.AddChild(introPackedScene.Instance()); SetupMainLevel(gameState); }
public override void _Ready() { base._Ready(); hoverIndicator = GetNode <HoverIndicator>(hoverIndicatorNodePath); treeActionRadius = GetNode <TreeActionRadius>(actionRadiusNodePath); stateMachine = GetNode <TreeStateMachine>(stateMachineNodePath); treeState = GetNode <TreeState>(treeStateNodePath); interactionPopup = interactionPopupPackedScene.Instance() as InteractionPopup; uiContainer = NodeGetter.GetFirstNodeInGroup <Control>(GetTree(), GameConstants.UiContainerGroup, true); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); uiContainer?.AddChild(interactionPopup); interactionPopup.Init(this); Connect("tree_exiting", this, nameof(OnTreeExiting)); }
public override async void _Ready() { base._Ready(); idleBehaviour = GetNode <DemonIdleBehaviour>(idleBehaviourNodePath); wanderOutsideBehaviour = GetNode <DemonWanderOutsideBehaviour>(wanderOutsideBehaviourNodePath); wanderInsideBehaviour = GetNode <DemonWanderInsideBehaviour>(wanderInsideBehaviourNodePath); wanderRandomBehaviour = GetNode <DemonWanderRandomPositionBehaviour>(wanderRandomBehaviourNodePath); infestRandomTreeBehaviour = GetNode <DemonInfestRandomTreeBehaviour>(infestRandomTreeBehaviourNodePath); infestTreeThatPlayerCantReachBehaviour = GetNode <DemonInfestTreeThatPlayerCantReachBehaviour>(infestTreeThatPlayerCantReachBehaviourNodePath); infestTreeWithBestDistanceToHealthBehaviour = GetNode <DemonInfestTreeWithBestDistanceToHealthRationBehaviour>(infestTreeWithBestDistanceToHealthBehaviourNodePath); movePositionFinder = GetNode <MovePositionFinder>(movePositionFinderNodePath); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); await ToSignal(GetNode <Eventing>(Eventing.EventingNodePath), nameof(Eventing.LevelSetupFinished)); SetupBehaviourTree(); }
internal static INodeGetter NodeGetter() { var cacheKey = CacheKey.Build <Resolver, NodeGetter>("NodeGetterInstance"); var nodeGetter = Cache.Instance.Get <INodeGetter>(cacheKey, () => { var umbracoHelper = new UmbracoHelper(UmbracoContext.Current); var umbAdaptor = new UmbracoHelperAdaptor(umbracoHelper); var getter = new NodeGetter(umbAdaptor); if (ConfigurationManager.AppSettings[AppSettingKey] == true.ToString().ToLower()) { return(new NodeGetterCachedProxy(getter)); } return(getter); }); return(nodeGetter); }
public override void _Ready() { base._Ready(); gameState = NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true); tmpTweetContainer = GetNode <Control>(tmpTweetContainerNodePath); playerEnergy = GetNode <ProgressBar>(playerEnergyNodePath); demonEnergy = GetNode <ProgressBar>(demonEnergyNodePath); tweetUpdater = GetNode <TweetUpdater>(tweetUpdaterNodePath); tweetTimer = new Timer { OneShot = true }; tutorialTweetTimer = new Timer { OneShot = true }; AddChild(tweetTimer); AddChild(tutorialTweetTimer); AddChild(buffAnimationTween); tweetUpdater.GetTweets(UpdateTweets); tutorialTweets.AddRange(tweetUpdater.GetTutorialTweets().statuses); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); }
private void OnStartWithPointLimitPressed() { NodeGetter.GetFirstNodeInGroup <GameState>(GetTree(), GameConstants.GameStateGroup, true).isPointLimitEnabled = true; StartGame(); }
public override void Enter(IStateMachineMessage message = null) { //TODO: show death animation //TODO: after animation finish: var isPlayerInActionRadius = GetOwner <TreeTileMapObject>().EntityInActionRadius(NodeGetter.GetFirstNodeInGroup <Player>(GetTree(), GameConstants.PlayerGroup, true)); pathfindingTileMap.tileMapManipulator.DeleteTree(GetGlobalPosition()); if (isPlayerInActionRadius) { pathfindingTileMap.tileMapManipulator.CheckLoosingCondition(); } }
public override void _Ready() { base._Ready(); entityMovement = GetNode <EntityMovement>(entityMovementNodePath); soundEngineNode = NodeGetter.GetFirstNodeInGroup <SoundEngineNode>(GetTree(), GameConstants.SoundEngineGroup, true); }
public override void _Ready() { entityMovement = GetNode <EntityMovement>(entityMovementNodePath); pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); }
public override void _Ready() { base._Ready(); pathfindingTileMap = NodeGetter.GetFirstNodeInGroup <PathfindingTileMap>(GetTree(), GameConstants.PathfindingTileMapGroup, true); }