private void HandleNodeEvent36(NodeEvents.Node36 Event) { if (Event.m_isEnabled) { Vector3 randomScreenPos = Camera.main.ViewportToScreenPoint(new Vector3(Random.value, Random.value, Camera.main.transform.position.z)); FX.Instance.PlayPostProcessEffect(ripplePPFX, randomScreenPos, 0); } }
public void UpdateMachineGun(NodeEvents.Node36 e) { WeaponManager.Instance.UpdateWeapon <NodeEvents.Node36>(e.m_isEnabled); }