示例#1
0
        private void SaveSceneCanvasPanel()
        {
            GUILayout.Label("Save Canvas To Scene");

            GUILayout.BeginHorizontal();
            sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true));
            bool overwrite = NodeEditorSaveManager.HasSceneSave(sceneCanvasName);

            if (overwrite)
            {
                GUILayout.Label(new GUIContent("!!!", "A canvas with the specified name already exists. It will be overwritten!"), GUILayout.ExpandWidth(false));
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Cancel"))
            {
                showModalPanel = false;
            }
            if (GUILayout.Button(new GUIContent(overwrite ? "Overwrite" : "Save", "Save the canvas to the Scene")))
            {
                showModalPanel = false;
                if (!string.IsNullOrEmpty(sceneCanvasName))
                {
                    canvasCache.SaveSceneNodeCanvas(sceneCanvasName);
                }
            }
            GUILayout.EndHorizontal();
        }