public override Node Clone(NodeData newData) { var newNode = new ExtractDependencies(); newData.AddDefaultInputPoint(); return(newNode); }
public override UnityEngine.AssetGraph.Node Clone(NodeData newData) { var node = new FilterGroupByPath(); newData.AddDefaultInputPoint(); return(node); }
public override void Initialize(NodeData data) { data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override UnityEngine.AssetGraph.Node Clone(NodeData newData) { newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); return(new SetGranularityByFolder()); }
public override UnityEngine.AssetGraph.Node Clone(NodeData newData) { newData.AddDefaultInputPoint(); return(new MultiplePackageName()); }