示例#1
0
    public override Node Clone(NodeData newData)
    {
        var newNode = new ExtractDependencies();

        newData.AddDefaultInputPoint();
        return(newNode);
    }
        public override UnityEngine.AssetGraph.Node Clone(NodeData newData)
        {
            var node = new FilterGroupByPath();

            newData.AddDefaultInputPoint();
            return(node);
        }
示例#3
0
 public override void Initialize(NodeData data)
 {
     data.AddDefaultInputPoint();
     data.AddDefaultOutputPoint();
 }
 public override UnityEngine.AssetGraph.Node Clone(NodeData newData)
 {
     newData.AddDefaultInputPoint();
     newData.AddDefaultOutputPoint();
     return(new SetGranularityByFolder());
 }
示例#5
0
        public override UnityEngine.AssetGraph.Node Clone(NodeData newData)
        {
            newData.AddDefaultInputPoint();

            return(new MultiplePackageName());
        }