示例#1
0
    public ShakeTrigger(GameObject gameObject)
    {
        NodDetect shakeDetect = gameObject.GetComponent <NodDetect> ();

        if (shakeDetect == null)
        {
            Debug.LogError(gameObject.name + " must have NodDetect");
        }

        shakeDetect.Shake += OnNod;
    }
示例#2
0
    public NodTrigger(GameObject gameObject)
    {
        NodDetect nodDetect = gameObject.GetComponent <NodDetect> ();

        if (nodDetect == null)
        {
            Debug.LogError(gameObject.name + " must have NodDetect");
        }

        nodDetect.Nod += OnNod;
    }
示例#3
0
	void Awake() {
		Instance = this;
	}