public void Init(IW32Win w32, NoForm root) { this.w32 = w32; noForm = root; noForm.renderer = this; lock (noForm) { var sz = root.Size; // Initialise d2d things backBuffer = new Texture2D(device, new Texture2DDescription() { ArraySize = 1, MipLevels = 1, SampleDescription = new SampleDescription(1, 0), OptionFlags = ResourceOptionFlags.GdiCompatible, Width = (int)sz.width, Height = (int)sz.height, Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget, Format = Format.B8G8R8A8_UNorm, }); renderView = new RenderTargetView(device, backBuffer); surface = backBuffer.QueryInterface <Surface1>(); d2dRenderTarget = new RenderTarget(d2dFactory, surface, new RenderTargetProperties(new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied))); scbTrans = new SolidColorBrush(d2dRenderTarget, new Color4(1f, 0f, 1f, 0f)); // set buffer area to transparent // Init uDraw and assign IRenderElement parts _backRenderer = new SharpDX_RenderElements(d2dRenderTarget); _uDraw = new D2DDraw(_backRenderer); // Create the observer dobs = new DirtyObserver(noForm, RenderPass, () => noForm.DirtyAnimated, () => noForm.ReqSize, () => FPSLimit); } }
public void Init(IW32Win initObj, NoForm nf) { // do the form noForm = nf; noForm.renderer = this; this.w32 = initObj; // Create the observer dobs = new DirtyObserver(noForm, RenderPass, () => noForm.DirtyAnimated, () => noForm.ReqSize, () => FPSLimit); }
public void Init(IW32Win w32, NoForm root) { // do the form noForm = root; noForm.renderer = this; this.w32 = w32; // Create the observer dobs = new DirtyObserver(noForm, RenderPass, () => noForm.DirtyAnimated, () => noForm.ReqSize); }
public void Init(IWFWin wf, NoForm root) { noForm = root; noForm.renderer = this; winForm = wf.form; // Create buffer buffer = new Bitmap(winForm.Width, winForm.Height); graphics = Graphics.FromImage(buffer); // Init uDraw and assign IRenderElement parts _backRenderer = new SDG_RenderElements(graphics); _uDraw = new SDGDraw(_backRenderer); // Create the observer dobs = new DirtyObserver(noForm, RenderPass, () => noForm.DirtyAnimated, () => noForm.ReqSize, () => FPSLimit); }
void IController <IWFWin> .Init(IWFWin initObj, NoForm nf) { winForm = initObj.form; this.nf = nf; nf.controller = this; // Register! winForm.MouseDown += (o, e) => MouseUpDown(SDGTr.tr(e.Location), WFTr.Translate(e.Button), NoForms.Common.ButtonState.DOWN); winForm.MouseUp += (o, e) => MouseUpDown(SDGTr.tr(e.Location), WFTr.Translate(e.Button), NoForms.Common.ButtonState.UP); winForm.MouseMove += (o, e) => MouseMove(SDGTr.tr(e.Location)); winForm.KeyDown += (o, e) => KeyUpDown((NoForms.Common.Keys)e.KeyCode, NoForms.Common.ButtonState.DOWN); winForm.KeyUp += (o, e) => KeyUpDown((NoForms.Common.Keys)e.KeyCode, NoForms.Common.ButtonState.UP); winForm.KeyPress += (o, e) => KeyPress(e.KeyChar); // also the noform MouseUpDown += (a, b, c) => nf.MouseUpDown(a, b, c, true, false); MouseMove += l => nf.MouseMove(l, true, false); KeyUpDown += nf.KeyUpDown; KeyPress += nf.KeyPress; }
void IPlatform.Init(NoForm toDisplay) { // do the form hookAction(toDisplay); }
public MoveHandle(NoForm MoveControl) { controlled = MoveControl; Cursor = NoForms.Common.Cursors.SizeAll; controlled.controller.MouseMove += MoveMove; }
public static void AddEdgeResize(NoForm target, int zIndex, float thickness, float cornerSize) { SizeHandle n, s, e, w, ne, nw, se, sw; n = new SizeHandle(target) { ZIndex = zIndex, ResizeMode = Direction.NORTH, invisible = true }; s = new SizeHandle(target) { ZIndex = zIndex, ResizeMode = Direction.SOUTH, invisible = true }; e = new SizeHandle(target) { ZIndex = zIndex, ResizeMode = Direction.EAST, invisible = true }; w = new SizeHandle(target) { ZIndex = zIndex, ResizeMode = Direction.WEST, invisible = true }; ne = new SizeHandle(target) { ZIndex = zIndex + 1, ResizeMode = Direction.NORTH | Direction.EAST, invisible = true }; nw = new SizeHandle(target) { ZIndex = zIndex + 1, ResizeMode = Direction.NORTH | Direction.WEST, invisible = true }; se = new SizeHandle(target) { ZIndex = zIndex + 1, ResizeMode = Direction.SOUTH | Direction.EAST, invisible = true }; sw = new SizeHandle(target) { ZIndex = zIndex + 1, ResizeMode = Direction.SOUTH | Direction.WEST, invisible = true }; // cursors s.Cursor = n.Cursor = NoForms.Common.Cursors.SizeNS; e.Cursor = w.Cursor = NoForms.Common.Cursors.SizeWE; ne.Cursor = sw.Cursor = NoForms.Common.Cursors.SizeNESW; se.Cursor = nw.Cursor = NoForms.Common.Cursors.SizeNWSE; Action <Size> sc = null; sc = new Action <Size>(size => { float wd = size.width; float hi = size.height; float th = thickness; float cs = cornerSize; n.DisplayRectangle = new Rectangle(0, 0, wd, th); s.DisplayRectangle = new Rectangle(0, hi - th, wd, th); e.DisplayRectangle = new Rectangle(wd - th, 0, th, hi); w.DisplayRectangle = new Rectangle(0, 0, th, hi); ne.DisplayRectangle = new Rectangle(wd - cs, 0, cs, cs); nw.DisplayRectangle = new Rectangle(0, 0, cs, cs); se.DisplayRectangle = new Rectangle(wd - cs, hi - cs, cs, cs); sw.DisplayRectangle = new Rectangle(0, hi - cs, cs, cs); }); target.SizeChanged += sc; sc(target.Size); target.components.Add(n); target.components.Add(s); target.components.Add(e); target.components.Add(w); target.components.Add(ne); target.components.Add(nw); target.components.Add(se); target.components.Add(sw); }
public SizeHandle(NoForm MoveControl) { controlled = MoveControl; MoveControl.controller.MouseMove += ResizeMove; }
void recreateddf() { ddf = new NoForm(dropPlatform); ddf.components.Add(lb); }