示例#1
0
        public void Draw(object sender, OpenGLEventArgs args)
        {
            GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);


            // Add gradient background.
            SetVerticalGradientBackground(GL, new ColorF(255, 146, 134, 188), new ColorF(1f, 0, 1, 0));

            NmProgram.BindAll(GL);
        }
示例#2
0
        public void Draw(object sender, OpenGLEventArgs args)
        {
            foreach (var act in _runOnNextDraw)
            {
                act.Invoke();
            }

            _runOnNextDraw.Clear();


            GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);

            // Add gradient background.
            SetVerticalGradientBackground(GL, new ColorF(255, 146, 134, 188), new ColorF(1f, 0, 1, 0));

            NmProgram.BindAll(GL);
        }
示例#3
0
        public void Draw(object sender, OpenGLEventArgs args)
        {
            var scene = sender as OpenGLControlJOG;

            if (NmProgram.ChangedUniforms.Count == 0) // Prepare HitTest scene
            {
                // Prevent the image from updating, so that the hittest id's won't be visible to the user.
                if (HtProgram.ChangedUniforms.Count != 0)
                {
                    scene.RefreshImgSource = false;

                    GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
                    HtProgram.BindAll(GL);
                }
                else
                {
                    // Prevent blitting the image when nothing changed.
                    scene.BlitImage = false;
                }
            }
            else // Update the visual scene.
            {
                if (!scene.RefreshImgSource)
                {
                    scene.RefreshImgSource = true;
                }
                if (!scene.BlitImage)
                {
                    scene.BlitImage = true;
                }

                GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);


                // Add gradient background.
                SetVerticalGradientBackground(GL, new ColorF(255, 146, 134, 188), new ColorF(1f, 0, 1, 0));

                NmProgram.BindAll(GL);
            }
        }