public void SetChar(string CharName, NkCharIDInfo IDInfo, bool RealActor, bool Hide) { if (this._IDInfo == null) { this._IDInfo = IDInfo; this._ActorAction.Add(new MiniDramaActorController.ActorMake(CharName, IDInfo.m_nClientID, base.gameObject, RealActor, Hide)); } }
public bool AddActor(string ActorName, NkCharIDInfo IDInfo, bool Actor, bool bHide) { if (this.IsActor(ActorName)) { TsLog.LogWarning(string.Format("[EventTriggerMiniDrama] ActorManager : Have Equal CharName {0}", ActorName), new object[0]); return(false); } GameObject gameObject = new GameObject(typeof(MiniDramaActorController).Name); TsSceneSwitcher.Instance.Collect(TsSceneSwitcher.ESceneType.WorldScene, gameObject); MiniDramaActorController miniDramaActorController = gameObject.AddComponent <MiniDramaActorController>(); miniDramaActorController.SetChar(ActorName, IDInfo, Actor, bHide); this.m_ActorControllerList.Add(ActorName, miniDramaActorController); return(true); }
public bool AddChar(string ActorName, string CharKindCode, float X, float Y, int Angle, bool Hide) { if (string.IsNullOrEmpty(ActorName) || string.IsNullOrEmpty(CharKindCode)) { return(false); } if (this.IsActor(ActorName)) { TsLog.LogWarning(string.Format("[EventTriggerMiniDrama] ActorManager : Have Equal CharName {0}", ActorName), new object[0]); return(false); } NrCharKindInfo charKindInfoFromCode = NrTSingleton <NrCharKindInfoManager> .Instance.GetCharKindInfoFromCode(CharKindCode); if (charKindInfoFromCode == null) { return(false); } NEW_MAKECHAR_INFO nEW_MAKECHAR_INFO = new NEW_MAKECHAR_INFO(); nEW_MAKECHAR_INFO.CharName = TKString.StringChar(charKindInfoFromCode.GetName()); nEW_MAKECHAR_INFO.CharPos.x = X; nEW_MAKECHAR_INFO.CharPos.y = EventTriggerGameHelper.GetGroundPosition(X, Y); nEW_MAKECHAR_INFO.CharPos.z = Y; float f = (float)Angle * 0.0174532924f; nEW_MAKECHAR_INFO.Direction.x = 1f * Mathf.Sin(f); nEW_MAKECHAR_INFO.Direction.y = 0f; nEW_MAKECHAR_INFO.Direction.z = 1f * Mathf.Cos(f); nEW_MAKECHAR_INFO.CharKind = charKindInfoFromCode.GetCharKind(); nEW_MAKECHAR_INFO.CharKindType = 3; nEW_MAKECHAR_INFO.CharUnique = NrTSingleton <NkQuestManager> .Instance.GetClientNpcUnique(); int id = NrTSingleton <NkCharManager> .Instance.SetChar(nEW_MAKECHAR_INFO, false, false); NrCharBase @char = NrTSingleton <NkCharManager> .Instance.GetChar(id); NkCharIDInfo nkCharIDInfo = new NkCharIDInfo(); nkCharIDInfo.m_nClientID = @char.GetID(); nkCharIDInfo.m_nCharUnique = @char.GetCharUnique(); nkCharIDInfo.m_nWorldID = @char.GetWorldID(); @char.SetExceptHideForLoad(true); return(this.AddActor(ActorName, nkCharIDInfo, true, Hide)); }