示例#1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 11)
        {
            Debug.Log("Niudan.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("Niudan.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ItemID")
        {
            Debug.Log("Niudan.csv中字段[ItemID]位置不对应"); return(false);
        }
        if (vecLine[2] != "Name")
        {
            Debug.Log("Niudan.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Debug.Log("Niudan.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Res")
        {
            Debug.Log("Niudan.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[5] != "Set")
        {
            Debug.Log("Niudan.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[6] != "Pro")
        {
            Debug.Log("Niudan.csv中字段[Pro]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num")
        {
            Debug.Log("Niudan.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[8] != "Must")
        {
            Debug.Log("Niudan.csv中字段[Must]位置不对应"); return(false);
        }
        if (vecLine[9] != "MustPro")
        {
            Debug.Log("Niudan.csv中字段[MustPro]位置不对应"); return(false);
        }
        if (vecLine[10] != "MustNum")
        {
            Debug.Log("Niudan.csv中字段[MustNum]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)11)
            {
                return(false);
            }
            NiudanElement member = new NiudanElement();
            member.ID      = Convert.ToInt32(vecLine[0]);
            member.ItemID  = Convert.ToInt32(vecLine[1]);
            member.Name    = vecLine[2];
            member.Type    = Convert.ToInt32(vecLine[3]);
            member.Res     = vecLine[4];
            member.Set     = Convert.ToInt32(vecLine[5]);
            member.Pro     = Convert.ToInt32(vecLine[6]);
            member.Num     = vecLine[7];
            member.Must    = Convert.ToInt32(vecLine[8]);
            member.MustPro = Convert.ToInt32(vecLine[9]);
            member.MustNum = Convert.ToInt32(vecLine[10]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
示例#2
0
 private NiudanTable()
 {
     m_mapElements    = new Dictionary <int, NiudanElement>();
     m_emptyItem      = new NiudanElement();
     m_vecAllElements = new List <NiudanElement>();
 }
示例#3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 11)
        {
            Debug.Log("Niudan.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("Niudan.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ItemID")
        {
            Debug.Log("Niudan.csv中字段[ItemID]位置不对应"); return(false);
        }
        if (vecLine[2] != "Name")
        {
            Debug.Log("Niudan.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Debug.Log("Niudan.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Res")
        {
            Debug.Log("Niudan.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[5] != "Set")
        {
            Debug.Log("Niudan.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[6] != "Pro")
        {
            Debug.Log("Niudan.csv中字段[Pro]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num")
        {
            Debug.Log("Niudan.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[8] != "Must")
        {
            Debug.Log("Niudan.csv中字段[Must]位置不对应"); return(false);
        }
        if (vecLine[9] != "MustPro")
        {
            Debug.Log("Niudan.csv中字段[MustPro]位置不对应"); return(false);
        }
        if (vecLine[10] != "MustNum")
        {
            Debug.Log("Niudan.csv中字段[MustNum]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            NiudanElement member = new NiudanElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Set);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pro);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Must);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MustPro);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MustNum);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }