public LordYoshimitsu() : base(AIType.AI_Ninja, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "忍者"; Hue = Utility.RandomSkinHue(); Female = false; BodyValue = 400; Name = "小泉"; SetStr(350); SetDex(100); SetInt(50); SetHits(2000); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); LeatherNinjaHood nh = new LeatherNinjaHood(); nh.Hue = 1175; AddItem(nh); LeatherNinjaMitts nm = new LeatherNinjaMitts(); nm.Hue = 1175; AddItem(nm); LeatherNinjaJacket nj = new LeatherNinjaJacket(); nj.Hue = 1175; AddItem(nj); LeatherNinjaPants np = new LeatherNinjaPants(); np.Hue = 1175; AddItem(np); NinjaTabi nt = new NinjaTabi(); nt.Hue = 1175; AddItem(nt); Daisho d = new Daisho(); AddItem(d); Fame = 5000; Karma = -5000; }
public override void InitOutfit() { Item hair = new Item(8251) { Hue = 1109, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item fhair = new Item(8256) { Hue = 1109, Layer = Layer.FacialHair, Movable = false }; AddItem(fhair); Item hakama = new HakamaShita() { Hue = 803, Movable = false }; AddItem(hakama); Item tattsuke = new TattsukeHakama() { Hue = 902, Movable = false }; AddItem(tattsuke); Item shirt = new FancyShirt() { Hue = 0, Movable = false }; AddItem(shirt); Item tabi = new NinjaTabi() { Hue = 707, Movable = false }; AddItem(tabi); PackGold(50, 200); }
public Stephanos() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Stephanos"; Body = 400; Female = false; SetStr(536, 585); SetDex(126, 145); SetInt(281, 305); SetHits(322, 351); SetDamage(13, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.MagicResist, 80.2, 110.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 11500; Karma = -11500; VirtualArmor = 40; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); NinjaTabi ninjatabi = new NinjaTabi(); ninjatabi.Hue = 0x1; AddItem(ninjatabi); LeatherNinjaPants ninjapants = new LeatherNinjaPants(); ninjapants.Hue = 1; AddItem(ninjapants); LeatherNinjaJacket ninjajacket = new LeatherNinjaJacket(); ninjajacket.Hue = 1; AddItem(ninjajacket); LeatherJingasa jingasa = new LeatherJingasa(); jingasa.Hue = 1; AddItem(jingasa); }