public EditorScene(NicksAdventure7.Runner core)
 {
     this.core = core;
     kind = Scene.EDITOR;
     components = new HashSet<Component>();
     Content = Global.Content;
     running = false;
 }
 public IntroScene(NicksAdventure7.Runner core)
 {
     this.core = core;
     kind = Scene.INTRO;
     components = new HashSet<Component>();
     Content = Global.Content;
     running = false;
 }
 public ActionScene(NicksAdventure7.Runner core)
 {
     this.core = core;
     kind = Scene.ACTION;
     components = new HashSet<Component>();
     tileMaps = new Dictionary<string, TileMap>();
     Content = Global.Content;
     Global.action = this;
     running = false;
     mode = Mode.OVERWORLD;
 }