示例#1
0
        public void RenderGroup(RenderState state, IEnumerable <Matrix4> transforms)
        {
            if (!_loaded)
            {
                return;
            }

            NiMesh.Begin();
            RenderGroupNode(root, transforms);
        }
示例#2
0
        public void Render(Vector3 translation, Vector3 cameraPosition)
        {
            if (!_loaded)
            {
                return;
            }

            float distance = 0;

            NiMesh.Begin();
            RenderNode(root, distance);
        }