private string printMaterial(NiMaterialProperty material, NiTexturingProperty texture) { if (mtlExport.Count > 0) { mtlExport.Add(Environment.NewLine); } string name = material.Name.ToString(); mtlExport.Add("newmtl " + name); // Ambient Color mtlExport.Add(string.Format("Ka {0} {1} {2}", material.AmbientColor.Red, material.AmbientColor.Green, material.AmbientColor.Blue)); // Diffuse Color mtlExport.Add(string.Format("Kd {0} {1} {2}", material.DiffuseColor.Red, material.DiffuseColor.Green, material.DiffuseColor.Blue)); // Specular Color mtlExport.Add(string.Format("Ks {0} {1} {2}", material.SpecularColor.Red, material.SpecularColor.Green, material.SpecularColor.Blue)); // Transparency mtlExport.Add(string.Format("d {0}", material.Alpha)); //mtlExport.Add(string.Format("Tr {0}", material.Alpha)); printTexture(texture); string export = "# Material" + Environment.NewLine; export += "usemtl " + name + Environment.NewLine; return(export); }
public ShapeDesc() { this.name = ""; this.staticName = ""; this.staticModel = ""; this.geometry = null; this.shaderType = ""; this.effectShader = null; this.lightingShader = null; this.texturingProperty = null; this.materialProperty = null; this.sourceTextureBase = null; this.sourceTextureDetail = null; this.sourceTextureGlow = null; this.sourceTextureBump = null; this.shaderHash = ""; this.shapeHash = ""; this.material = ""; this.textures = new string[10] { "", "", "", "", "", "", "", "", "", "" }; this.textures[0] = "textures\\default.dds"; this.textures[1] = "textures\\default_n.dds"; this.isPassThru = false; this.isGroup = false; this.isHighDetail = false; this.hasVertexColor = false; this.allWhite = false; this.isDoubleSided = false; this.isAlpha = false; this.isDecal = false; this.enableParent = 0; this.TextureClampMode = 0; this.boundingBox = new BBox(); this.x = new float(); this.y = new float(); this.segments = new List <SegmentDesc>(); this.translation = new Vector3(0f, 0f, 0f); this.rotation = new Matrix33(true); this.scale = 1f; }
public ShapeDesc(ShapeDesc shapeDesc) { this.name = shapeDesc.name; this.staticName = shapeDesc.name; this.staticModel = shapeDesc.name; this.geometry = null; this.shaderType = shapeDesc.shaderType; this.effectShader = shapeDesc.effectShader; this.lightingShader = shapeDesc.lightingShader; this.texturingProperty = shapeDesc.texturingProperty; this.materialProperty = shapeDesc.materialProperty; this.sourceTextureBase = shapeDesc.sourceTextureBase; this.sourceTextureDetail = shapeDesc.sourceTextureDetail; this.sourceTextureGlow = shapeDesc.sourceTextureGlow; this.sourceTextureBump = shapeDesc.sourceTextureBump; this.shaderHash = shapeDesc.shaderHash; this.shapeHash = shapeDesc.shapeHash; this.material = shapeDesc.material; this.textures = shapeDesc.textures; this.isPassThru = shapeDesc.isPassThru; this.isGroup = shapeDesc.isGroup; this.isHighDetail = shapeDesc.isHighDetail; this.hasVertexColor = shapeDesc.hasVertexColor; this.allWhite = shapeDesc.allWhite; this.isDoubleSided = shapeDesc.isDoubleSided; this.isAlpha = shapeDesc.isAlpha; this.isDecal = shapeDesc.isDecal; this.enableParent = shapeDesc.enableParent; this.TextureClampMode = shapeDesc.TextureClampMode; this.boundingBox = new BBox(); this.x = shapeDesc.x; this.y = shapeDesc.y; this.segments = new List <SegmentDesc>(); this.translation = shapeDesc.translation; this.rotation = shapeDesc.rotation; this.scale = shapeDesc.scale; }
public ShapeDesc(String gameDir, NiFile file, NiTriBasedGeom geom, StaticDesc stat, int quadIndex, StringList PassThruMeshList, bool skyblivionTexPath, bool useOptimizer, bool fixTangents, bool useDecalFlag, bool terrain, bool verbose, LogFile logFile) { this.name = ""; if (geom.GetNameIndex() != -1) { this.name = file.GetStringAtIndex(geom.GetNameIndex()); } else { this.name = geom.GetName(); } if (this.name == null) { this.name = ""; } this.staticName = stat.staticName; if (stat.staticModels != null && quadIndex < stat.staticModels.Count()) { this.staticModel = stat.staticModels[quadIndex].ToLower(CultureInfo.InvariantCulture); } else { this.staticModel = ""; } this.geometry = null; this.shaderType = ""; this.effectShader = null; this.lightingShader = null; this.texturingProperty = null; this.materialProperty = null; this.sourceTextureBase = null; this.sourceTextureDetail = null; this.sourceTextureGlow = null; this.sourceTextureBump = null; this.shaderHash = ""; this.shapeHash = ""; if (stat.materialName != null) { this.material = stat.materialName; } else { this.material = ""; } if (quadIndex != 0 && this.material.ToLower().Contains("largeref")) { this.material = Regex.Replace(this.material, "-largeref", "", RegexOptions.IgnoreCase); } this.textures = new string[10] { "", "", "", "", "", "", "", "", "", "" }; this.textures[0] = "textures\\default.dds"; this.textures[1] = "textures\\default_n.dds"; if (this.name == "LODGenPassThru" || this.material.ToLower(CultureInfo.InvariantCulture) == "passthru" || (PassThruMeshList != null && staticModel != "" && PassThruMeshList.Any(staticModel.Contains))) { this.isPassThru = true; this.material = "passthru"; } else { this.isPassThru = false; } if ((stat.staticFlags & 1) == 1) { this.isGroup = true; } this.isHighDetail = false; this.hasVertexColor = false; this.allWhite = false; this.isDoubleSided = false; this.isAlpha = false; this.isDecal = false; this.enableParent = 0; this.TextureClampMode = 0; this.boundingBox = new BBox(); this.x = new float(); this.y = new float(); this.segments = new List <SegmentDesc>(); this.translation = new Vector3(stat.x, stat.y, stat.z); this.scale = stat.scale; Matrix33 matrix33_1 = new Matrix33(true); Matrix33 matrix33_2 = new Matrix33(true); Matrix33 matrix33_3 = new Matrix33(true); matrix33_1.SetRotationX(Utils.ToRadians(-stat.rotX)); matrix33_2.SetRotationY(Utils.ToRadians(-stat.rotY)); matrix33_3.SetRotationZ(Utils.ToRadians(-stat.rotZ)); this.rotation = new Matrix33(true) * matrix33_1 * matrix33_2 * matrix33_3; try { if (geom.GetClassName() == "NiTriStrips") { int index = geom.GetData(); if (index == -1) { geometry = new Geometry(); } else { geometry = new Geometry(new NiTriShapeData((NiTriStripsData)file.GetBlockAtIndex(index))); } List <int> extradatalist = geom.GetExtraData(); if (extradatalist.Count == 1) { NiBinaryExtraData extradata = (NiBinaryExtraData)file.GetBlockAtIndex(extradatalist[0]); this.geometry.SetTangents(extradata.GetTangents()); this.geometry.SetBitangents(extradata.GetBitangents()); } } else { int index = geom.GetData(); if (index == -1) { geometry = new Geometry(); } else { if (file.GetBlockAtIndex(index).IsDerivedType("BSTriShape")) { BSTriShape bsts = (BSTriShape)file.GetBlockAtIndex(index); geometry = bsts.GetGeom(); } else { geometry = new Geometry((NiTriShapeData)file.GetBlockAtIndex(index)); } } } } catch { logFile.WriteLog("Skipping non supported data " + this.staticModel + " " + this.name); geometry = new Geometry(); return; } if (terrain) { return; } if (geometry.uvcoords.Count == 0) { logFile.WriteLog("Skipping no UV " + this.staticModel + " " + this.name); geometry = new Geometry(); return; } if (geometry.HasVertexColors()) { this.allWhite = true; List <Color4> vertexColors = geometry.GetVertexColors(); for (int index = 0; index < vertexColors.Count; index++) { float r = vertexColors[index][0]; float g = vertexColors[index][1]; float b = vertexColors[index][2]; float a = vertexColors[index][3]; if (r < 0.9f || b < 0.9f || g < 0.9f) { this.allWhite = false; } if (this.isPassThru && Game.Mode != "merge5") { // if neither LOD flag is set, alpha is used on/off at 0.5f, nobody wants that // HD snow shader uses alpha for something else a = 1f; } vertexColors[index] = new Color4(r, g, b, a); } if (this.allWhite) { geometry.SetVertexColors(new List <Color4>()); } else if (this.isPassThru && Game.Mode != "merge5") { geometry.SetVertexColors(vertexColors); } } this.hasVertexColor = geometry.HasVertexColors(); try { this.shapeHash = Utils.GetHash(Utils.ObjectToByteArray(geometry.vertices)); } catch { logFile.WriteLog("Can not get hash for vertices in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3003); } if ((file.GetVersion() > 335544325U) && (file.GetUserVersion() > 11U)) { for (int index = 0; index < 2; index++) { if (geom.GetBSProperty(index) != -1) { string type = file.GetBlockAtIndex(geom.GetBSProperty(index)).GetClassName().ToLower(CultureInfo.InvariantCulture); if (type == "nialphaproperty") { if (Game.Mode == "fo4" || Game.Mode == "merge5") { this.isAlpha = true; NiAlphaProperty alphaProperty = (NiAlphaProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); this.alphaThreshold = alphaProperty.GetThreshold(); } } else if (type == "bseffectshaderproperty") { this.shaderType = type; BSEffectShaderProperty shader = (BSEffectShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); this.textures[0] = shader.GetSourceTexture().ToLower(CultureInfo.InvariantCulture); // disable non supported flags if (Game.Mode != "merge5") { shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045); shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615); } shader.SetSourceTexture(""); this.effectShader = shader; if (this.hasVertexColor) { shader.SetShaderFlags2(shader.GetShaderFlags2() | 32); } else { shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263); } this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; this.TextureClampMode = shader.GetTextureClampMode(); shader.SetTextureClampMode(3); try { this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader)); } catch { logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3004); } } else if (type == "bslightingshaderproperty") { this.shaderType = type; BSLightingShaderProperty shader = (BSLightingShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); // disable non supported flags if (Game.Mode != "merge5") { //enviroment shader if (shader.GetShaderType() == 1) { if ((shader.GetShaderFlags2() & 64) == 64) { //glow shader shader.SetShaderType(2); } shader.SetShaderType(0); } //3695270121 shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045); shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615); } this.TextureClampMode = shader.GetTextureClampMode(); shader.SetTextureClampMode(3); this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; if ((Game.Mode == "tes5" || Game.Mode == "sse") && useDecalFlag && !this.isPassThru && ((shader.GetShaderFlags1() & 67108864) == 67108864 || (shader.GetShaderFlags1() & 134217728) == 134217728)) { this.isDecal = true; // SLSF1_Decal shader.SetShaderFlags1(shader.GetShaderFlags1() | 67108864); // SLSF1_Dynamic_Decal shader.SetShaderFlags1(shader.GetShaderFlags1() | 134217728); // SLSF2_No_Fade shader.SetShaderFlags2(shader.GetShaderFlags2() | 8); } if (this.hasVertexColor) { shader.SetShaderFlags2(shader.GetShaderFlags2() | 32); } else { shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263); } // no specular flag -> reset specular strength, color, glossiness //if ((shader.GetShaderFlags1() & 1) == 0 || shader.GetSpecularStrength() == 0f || (shader.GetGlossiness() == 80f && shader.GetSpecularColor() == new Color3(0f, 0f, 0f) && shader.GetSpecularStrength() == 1f)) //{ shader.SetShaderFlags1(shader.GetShaderFlags1() & 4294967294); shader.SetGlossiness(80f); shader.SetSpecularColor(new Color3(0f, 0f, 0f)); shader.SetSpecularStrength(1f); //} // no soft/rim/back/effect lighting -> reset effect lighting 1 and 2 if ((shader.GetShaderFlags2() & 1308622848) == 0 || (shader.GetLightingEffect1() < 0.1f && shader.GetLightingEffect2() < 0.1f)) { shader.SetShaderFlags2(shader.GetShaderFlags2() & 2986344447); shader.SetLightingEffect1(0f); shader.SetLightingEffect2(0f); } // no own emit -> reset own emit, emissive color, muliplier if ((shader.GetShaderFlags1() & 4194304) == 0 || (shader.GetEmissiveColor()[0] < 0.1f && shader.GetEmissiveColor()[1] < 0.1f && shader.GetEmissiveColor()[2] < 0.1f) || shader.GetEmissiveMultiple() == 0f) { shader.SetShaderFlags1(shader.GetShaderFlags1() & 4290772991); shader.SetEmissiveColor(new Color3(0f, 0f, 0f)); shader.SetEmissiveMultiple(1f); } this.backlightPower = shader.GetBacklightPower(); if (shader.GetTextureSet() != -1 && this.textures[0] == "textures\\default.dds") { BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet()); for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2) { this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture); } } shader.SetTextureSet(-1); //BGSM takes priority and overwrite everything in nif if (shader.GetNameIndex() != -1) { string bgsmFileName = file.GetStringAtIndex(shader.GetNameIndex()).ToLower(CultureInfo.InvariantCulture); if (bgsmFileName.Contains(".bgsm")) { int i = bgsmFileName.IndexOf("\\data\\"); if (i > 0) { i += 6; bgsmFileName = bgsmFileName.Substring(i, bgsmFileName.Length - i); } if (stat.materialSwap.ContainsKey(bgsmFileName)) { bgsmFileName = stat.materialSwap[bgsmFileName]; } BGSMFile bgsmdata = new BGSMFile(); bgsmdata.Read(gameDir, bgsmFileName, logFile); if (bgsmdata.textures[0] != "") { this.textures[0] = "textures\\" + bgsmdata.textures[0]; this.textures[1] = "textures\\" + bgsmdata.textures[1]; this.textures[7] = "textures\\" + bgsmdata.textures[2]; this.TextureClampMode = bgsmdata.textureClampMode; shader.SetTextureClampMode(this.TextureClampMode); this.isAlpha = Convert.ToBoolean(bgsmdata.alphaFlag); this.isDoubleSided = Convert.ToBoolean(bgsmdata.doubleSided); shader.SetShaderFlags2(shader.GetShaderFlags2() | 16); this.alphaThreshold = bgsmdata.alphaThreshold; this.backlightPower = bgsmdata.backlightPower; shader.SetBacklightPower(this.backlightPower); } } } try { this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader)); } catch { logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3005); } this.lightingShader = shader; } else { if (this.shaderType == "") { this.shaderType = type; } } } } } else { this.shaderType = "none"; for (int index = 0; index < geom.GetNumProperties(); ++index) { NiProperty niProperty = (NiProperty)file.GetBlockAtIndex(geom.GetProperty(index)); string type = niProperty.GetClassName().ToLower(CultureInfo.InvariantCulture); if (niProperty.GetType() == typeof(BSShaderPPLightingProperty)) { BSShaderPPLightingProperty shader = (BSShaderPPLightingProperty)file.GetBlockAtIndex(geom.GetProperty(index)); BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet()); for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2) { this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture); } //this.hasVertexColor = (shader.GetShaderFlags2() & 32) == 32; //this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; //this.TextureClampMode = shader.GetTextureClampMode(); this.shaderType = type; break; } if (niProperty.GetType() == typeof(NiMaterialProperty)) { this.materialProperty = (NiMaterialProperty)niProperty; this.hasVertexColor = this.geometry.HasVertexColors(); } if (niProperty.GetType() == typeof(NiTexturingProperty)) { this.texturingProperty = (NiTexturingProperty)niProperty; string str1 = "textures\\defaultdiffuse.dds"; string str2 = "textures\\default_n.dds"; if (this.texturingProperty != null) { TexDesc baseTexture = this.texturingProperty.GetBaseTexture(); if (this.texturingProperty.HasBaseTexture() && this.texturingProperty.GetBaseTexture().source != -1) { this.sourceTextureBase = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBaseTexture().source); str1 = this.sourceTextureBase.GetFileName().ToLower(CultureInfo.InvariantCulture); } if (this.texturingProperty.HasDarkTexture() && this.texturingProperty.GetDarkTexture().source != -1) { if (verbose) { logFile.WriteLog("dark texture " + this.staticName); } } if (this.texturingProperty.HasDetailTexture() && this.texturingProperty.GetDetailTexture().source != -1) { if (verbose) { logFile.WriteLog("detail texture " + this.staticName); } this.sourceTextureDetail = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetDetailTexture().source); str1 = this.sourceTextureDetail.GetFileName().ToLower(CultureInfo.InvariantCulture); } if (this.texturingProperty.HasGlossTexture() && this.texturingProperty.GetGlossTexture().source != -1) { if (verbose) { logFile.WriteLog("gloss texture " + this.staticName); } } if (this.texturingProperty.HasGlowTexture() && this.texturingProperty.GetGlowTexture().source != -1) { if (verbose) { logFile.WriteLog("glow texture " + this.staticName); } this.sourceTextureGlow = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetGlowTexture().source); } if (this.texturingProperty.HasBumpMapTexture() && this.texturingProperty.GetBumpMapTexture().source != -1) { if (verbose) { logFile.WriteLog("bump texture " + this.staticName); } this.sourceTextureBump = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBumpMapTexture().source); } if (this.texturingProperty.HasDecalTexture0() && this.texturingProperty.GetDecalTexture0().source != -1) { if (verbose) { logFile.WriteLog("decal texture " + this.staticName); } } str2 = Utils.GetNormalTextureName(str1); if (skyblivionTexPath && !str1.Contains("textures\\tes4")) { str1 = str1.ToLower().Replace("textures", "textures\\tes4"); str2 = str2.ToLower().Replace("textures", "textures\\tes4"); } } this.textures[0] = str1.ToLower(CultureInfo.InvariantCulture); this.textures[1] = str2.ToLower(CultureInfo.InvariantCulture); if (this.texturingProperty.HasBaseTexture()) { this.TextureClampMode = this.texturingProperty.GetBaseTexture().clampMode; } this.shaderType = type; break; } } } for (int index = 0; index < this.textures.Length; index++) { this.textures[index] = this.textures[index].Trim(); if (this.textures[index].Contains(".dds") && !this.textures[index].Contains("textures\\")) { this.textures[index] = Path.Combine("textures\\", this.textures[index]); } } if (((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && AtlasList.Contains(this.textures[0])) || this.textures[0] == "textures\\grid.dds") { string texture = this.textures[0]; geometry = geometry.ReUV(this, texture, logFile, verbose); this.textures = new string[10] { "", "", "", "", "", "", "", "", "", "" }; this.textures[0] = AtlasList.Get(texture).AtlasTexture; this.textures[1] = AtlasList.Get(texture).AtlasTextureN; if (this.textures[2] != "") { this.textures[2] = AtlasList.Get(texture).AtlasTexture; } if (Game.Mode == "fo4") { this.textures[7] = AtlasList.Get(texture).AtlasTextureS; } this.TextureClampMode = 0U; this.isHighDetail = false; } else if ((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && verbose) { logFile.WriteLog(this.staticModel + " " + this.name + " " + this.textures[0] + " not in atlas file"); } if (!geometry.HasNormals()) { geometry.FaceNormals(); geometry.SmoothNormals(60f, 0.001f); } if (fixTangents && !geometry.HasTangents()) { geometry.UpdateTangents(fixTangents); } }
private MWMaterialProps NiAVObjectPropertiesToMWMaterialProperties(NiAVObject obj) { // Find relevant properties. NiTexturingProperty texturingProperty = null; NiMaterialProperty materialProperty = null; NiAlphaProperty alphaProperty = null; foreach (var propRef in obj.properties) { var prop = file.blocks[propRef.value]; if (prop is NiTexturingProperty) { texturingProperty = (NiTexturingProperty)prop; } else if (prop is NiMaterialProperty) { materialProperty = (NiMaterialProperty)prop; } else if (prop is NiAlphaProperty) { alphaProperty = (NiAlphaProperty)prop; } } // Create the material properties. MWMaterialProps mp = new MWMaterialProps(); #region AlphaProperty Cheat Sheet /* * 14 bits used: * * 1 bit for alpha blend bool * 4 bits for src blend mode * 4 bits for dest blend mode * 1 bit for alpha test bool * 3 bits for alpha test mode * 1 bit for zwrite bool ( opposite value ) * * Bit 0 : alpha blending enable * Bits 1-4 : source blend mode * Bits 5-8 : destination blend mode * Bit 9 : alpha test enable * Bit 10-12 : alpha test mode * Bit 13 : no sorter flag ( disables triangle sorting ) ( Unity ZWrite ) * * blend modes (glBlendFunc): * 0000 GL_ONE * 0001 GL_ZERO * 0010 GL_SRC_COLOR * 0011 GL_ONE_MINUS_SRC_COLOR * 0100 GL_DST_COLOR * 0101 GL_ONE_MINUS_DST_COLOR * 0110 GL_SRC_ALPHA * 0111 GL_ONE_MINUS_SRC_ALPHA * 1000 GL_DST_ALPHA * 1001 GL_ONE_MINUS_DST_ALPHA * 1010 GL_SRC_ALPHA_SATURATE * * test modes (glAlphaFunc): * 000 GL_ALWAYS * 001 GL_LESS * 010 GL_EQUAL * 011 GL_LEQUAL * 100 GL_GREATER * 101 GL_NOTEQUAL * 110 GL_GEQUAL * 111 GL_NEVER */ #endregion if (alphaProperty != null) { ushort flags = alphaProperty.flags; ushort oldflags = flags; byte srcbm = (byte)(BitConverter.GetBytes(flags >> 1)[0] & 15); byte dstbm = ( byte )(BitConverter.GetBytes(flags >> 5)[0] & 15); mp.zWrite = BitConverter.GetBytes(flags >> 15)[0] == 1; //smush if (Utils.ContainsBitFlags(flags, 0x01)) // if flags contain the alpha blend flag at bit 0 in byte 0 { mp.alphaBlended = true; mp.srcBlendMode = FigureBlendMode(srcbm); mp.dstBlendMode = FigureBlendMode(dstbm); } else if (Utils.ContainsBitFlags(flags, 0x100)) // if flags contain the alpha test flag { mp.alphaTest = true; mp.alphaCutoff = (float)alphaProperty.threshold / 255; } } else { mp.alphaBlended = false; mp.alphaTest = false; } // Apply textures. if (texturingProperty != null) { mp.textures = ConfigureTextureProperties(texturingProperty); } return(mp); }
private string ParseShape(NiTriShape shape) { if (!shape.Data.IsValid()) { return(""); } NiTriShapeData geometry = (NiTriShapeData)shape.Data.Object; // The final text List <string> export = new List <string>(); Matrix transformationMatrix = ComputeWorldMatrix(shape); // Set Object name export.Add("g Shape " + shape.Name + Environment.NewLine); NiMaterialProperty material = null; NiTexturingProperty texture = null; foreach (NiRef <NiProperty> property in shape.Properties) { if (property.Object is NiMaterialProperty) { material = property.Object as NiMaterialProperty; } if (property.Object is NiTexturingProperty) { texture = property.Object as NiTexturingProperty; } } if (material != null && texture != null) { export.Add(printMaterial(material, texture)); } // Verticles (v) if (geometry.HasVertices && geometry.NumVertices >= 3) { export.Add(printVertices(geometry.Vertices, transformationMatrix)); } // Texture coordinates (vt) if (geometry.UVSets.Length > 0) { export.Add(printUvSets(geometry.UVSets)); } // Normals (vn) if (geometry.HasNormals) { export.Add(printNormals(geometry.Normals, transformationMatrix)); } // Parameter space vertices (vp) // Face Definitions (f) export.Add(printTriangles(geometry.Triangles, (geometry.UVSets.Length > 0))); return(string.Join(Environment.NewLine, export)); }