private void Bind(NguiDataContext context) { _v3property = context.FindProperty<Vector3>(Path, this); if (_v3property != null) { _v3property.OnChange += OnChange; return; } _v2property = context.FindProperty<Vector2>(Path, this); if (_v2property != null) { _v2property.OnChange += OnChange; return; } _t2property = context.FindProperty<Texture2D>(Path, this); if (_t2property != null) { _t2property.OnChange += OnChange; return; } _transformProperty = context.FindProperty<Transform>(Path, this); if (_transformProperty != null) { _transformProperty.OnChange += OnChange; return; } _componentProperty = context.FindProperty<Component>(Path, this); if (_componentProperty != null) { _componentProperty.OnChange += OnChange; return; } _gameObjectProperty = context.FindProperty<GameObject>(Path, this); if (_gameObjectProperty != null) { _gameObjectProperty.OnChange += OnChange; return; } }
public void Bind(NguiDataContext context) { _v3property = context.FindProperty <Vector3>(Path, this); if (_v3property != null) { _v3property.OnChange += OnChange; return; } _v2property = context.FindProperty <Vector2>(Path, this); if (_v2property != null) { _v2property.OnChange += OnChange; return; } _t2property = context.FindProperty <Texture2D>(Path, this); if (_t2property != null) { _t2property.OnChange += OnChange; return; } _transformProperty = context.FindProperty <Transform>(Path, this); if (_transformProperty != null) { _transformProperty.OnChange += OnChange; return; } _componentProperty = context.FindProperty <Component>(Path, this); if (_componentProperty != null) { _componentProperty.OnChange += OnChange; return; } _gameObjectProperty = context.FindProperty <GameObject>(Path, this); if (_gameObjectProperty != null) { _gameObjectProperty.OnChange += OnChange; return; } }