private void Start() { myEasing = new EasingActions(); mySource = GetComponent <AudioSource>(); CurrentZ = CurrentSquare.transform.localPosition.z; NextSquarePos = NextSquare.transform.localPosition; var value = NextSquare.ValueController.GridValues[Random.Range(0, NextSquare.ValueController.GridValues.Count - 1)]; NextSquare.SetOccupied(value); ReloadGun(); }
private void ReloadGun() { CanFire = true; GhostSquare.UnOccupy(); CurrentSquare.SetOccupied(NextSquare.Value); //gun values are minus the highest board value. var value = NextSquare.ValueController.GridValues[Random.Range(0, NextSquare.ValueController.GridValues.Count - 1)]; NextSquare.SetOccupied(value); AnimateDummyReload(); }