示例#1
0
    private static void test01()

    //****************************************************************************80
    //
    //  Purpose:
    //
    //    TEST01 tests TRIANGLE_NCC_RULE_NUM, TRIANGLE_NCC_DEGREE, TRIANGLE_NCC_ORDER_NUM.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    30 January 2007
    //
    //  Author:
    //
    //    John Burkardt
    //
    {
        int rule;

        Console.WriteLine("");
        Console.WriteLine("TEST01");
        Console.WriteLine("  TRIANGLE_NCC_RULE_NUM returns the number of rules;");
        Console.WriteLine("  TRIANGLE_NCC_DEGREE returns the degree of a rule;");
        Console.WriteLine("  TRIANGLE_NCC_ORDER_NUM returns the order of a rule.");

        int rule_num = NewtonCotesClosed.triangle_ncc_rule_num();

        Console.WriteLine("");
        Console.WriteLine("  Number of available rules = " + rule_num + "");
        Console.WriteLine("");
        Console.WriteLine("      Rule    Degree     Order");
        Console.WriteLine("");

        for (rule = 1; rule <= rule_num; rule++)
        {
            int order_num = NewtonCotesClosed.triangle_ncc_order_num(rule);
            int degree    = NewtonCotesClosed.triangle_ncc_degree(rule);
            Console.WriteLine("  " + rule.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                              + "  " + degree.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                              + "  " + order_num.ToString(CultureInfo.InvariantCulture).PadLeft(8) + "");
        }
    }
示例#2
0
    private static void test02()

    //****************************************************************************80
    //
    //  Purpose:
    //
    //    TEST02 tests TRIANGLE_NCC_RULE.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    30 January 2007
    //
    //  Author:
    //
    //    John Burkardt
    //
    {
        int rule;

        Console.WriteLine("");
        Console.WriteLine("TEST02");
        Console.WriteLine("  TRIANGLE_NCC_RULE returns the points and weights");
        Console.WriteLine("  of an NCC rule for the triangle.");
        Console.WriteLine("");
        Console.WriteLine("  In this test, we simply check that the weights");
        Console.WriteLine("  sum to 1.");

        int rule_num = NewtonCotesClosed.triangle_ncc_rule_num();

        Console.WriteLine("");
        Console.WriteLine("  Number of available rules = " + rule_num + "");

        Console.WriteLine("");
        Console.WriteLine("      Rule      Order     Sum of weights");
        Console.WriteLine("");

        for (rule = 1; rule <= rule_num; rule++)
        {
            int order_num = NewtonCotesClosed.triangle_ncc_order_num(rule);

            double[] xytab = new double[2 * order_num];
            double[] wtab  = new double[order_num];

            NewtonCotesClosed.triangle_ncc_rule(rule, order_num, ref xytab, ref wtab);

            double wtab_sum = 0.0;
            int    order;
            for (order = 0; order < order_num; order++)
            {
                wtab_sum += wtab[order];
            }

            Console.WriteLine("  " + rule.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                              + "  " + order_num.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                              + "  " + wtab_sum.ToString(CultureInfo.InvariantCulture).PadLeft(14) + "");
        }
    }
示例#3
0
    private static void test04()

    //****************************************************************************80
    //
    //  Purpose:
    //
    //    TEST04 tests TRIANGLE_NCC_RULE.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    30 January 2007
    //
    //  Author:
    //
    //    John Burkardt
    //
    {
        int          a;
        const double area  = 0.5;
        double       value = 0;

        Console.WriteLine("");
        Console.WriteLine("TEST04");
        Console.WriteLine("  TRIANGLE_NCC_RULE returns the points and weights of");
        Console.WriteLine("  an NCC rule for the unit triangle.");
        Console.WriteLine("");
        Console.WriteLine("  This routine uses those rules to estimate the");
        Console.WriteLine("  integral of monomomials in the unit triangle.");

        int rule_num = NewtonCotesClosed.triangle_ncc_rule_num();

        for (a = 0; a <= 10; a++)
        {
            int b;
            for (b = 0; b <= 10 - a; b++)
            {
                //
                //  Multiplying X^A * Y^B by COEF will give us an integrand
                //  whose integral is exactly 1.  This makes the error calculations easy.
                //
                double coef = (a + b + 2) * (double)(a + b + 1);
                int    i;
                for (i = 1; i <= b; i++)
                {
                    coef = coef * (a + i) / i;
                }

                Console.WriteLine("");
                Console.WriteLine("  Integrate " + coef
                                  + " * X^" + a
                                  + " * Y^" + b + "");
                Console.WriteLine("");
                Console.WriteLine("      Rule       QUAD           ERROR");
                Console.WriteLine("");

                int rule;
                for (rule = 1; rule <= rule_num; rule++)
                {
                    int order_num = NewtonCotesClosed.triangle_ncc_order_num(rule);

                    double[] xytab = new double[2 * order_num];
                    double[] wtab  = new double[order_num];

                    NewtonCotesClosed.triangle_ncc_rule(rule, order_num, ref xytab, ref wtab);

                    double quad = 0.0;

                    int order;
                    for (order = 0; order < order_num; order++)
                    {
                        double x = xytab[0 + order * 2];
                        double y = xytab[1 + order * 2];

                        switch (a)
                        {
                        case 0 when b == 0:
                            value = coef;
                            break;

                        case 0 when b != 0:
                            value = coef * Math.Pow(y, b);
                            break;

                        default:
                        {
                            if (a != 0 && b == 0)
                            {
                                value = coef * Math.Pow(x, a);
                            }
                            else if (a != 0 && b != 0)
                            {
                                value = coef * Math.Pow(x, a) * Math.Pow(y, b);
                            }

                            break;
                        }
                        }

                        quad += wtab[order] * value;
                    }

                    quad = area * quad;

                    double exact = 1.0;
                    double err   = Math.Abs(exact - quad);

                    Console.WriteLine("  " + rule.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                                      + "  " + quad.ToString(CultureInfo.InvariantCulture).PadLeft(14)
                                      + "  " + err.ToString(CultureInfo.InvariantCulture).PadLeft(14) + "");
                }
            }
        }
    }
示例#4
0
    private static void test03()

    //****************************************************************************80
    //
    //  Purpose:
    //
    //    TEST03 tests TRIANGLE_NCC_RULE.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    30 January 2007
    //
    //  Author:
    //
    //    John Burkardt
    //
    {
        int rule;

        Console.WriteLine("");
        Console.WriteLine("TEST03");
        Console.WriteLine("  TRIANGLE_NCC_RULE returns the points and weights");
        Console.WriteLine("  of an NCC rule for the triangle.");
        Console.WriteLine("");
        Console.WriteLine("  In this test, we simply check that, for each");
        Console.WriteLine("  quadrature point, the barycentric coordinates");
        Console.WriteLine("  add up to 1.");

        int rule_num = NewtonCotesClosed.triangle_ncc_rule_num();

        Console.WriteLine("");
        Console.WriteLine("      Rule    Suborder    Sum of coordinates");
        Console.WriteLine("");

        for (rule = 1; rule <= rule_num; rule++)
        {
            int suborder_num = NewtonCotesClosed.triangle_ncc_suborder_num(rule);

            double[] suborder_xyz = new double[3 * suborder_num];
            double[] suborder_w   = new double[suborder_num];

            NewtonCotesClosed.triangle_ncc_subrule(rule, suborder_num, ref suborder_xyz, ref suborder_w);

            Console.WriteLine("");
            Console.WriteLine("  " + rule.ToString(CultureInfo.InvariantCulture).PadLeft(8)
                              + "  " + suborder_num.ToString(CultureInfo.InvariantCulture).PadLeft(8) + "");

            int suborder;
            for (suborder = 0; suborder < suborder_num; suborder++)
            {
                double xyz_sum = suborder_xyz[0 + suborder * 3]
                                 + suborder_xyz[1 + suborder * 3]
                                 + suborder_xyz[2 + suborder * 3];
                Console.WriteLine("                    "
                                  + "  " + xyz_sum.ToString("0.################").PadLeft(25) + "");
            }
        }
    }